I had a few mod bits already made up, so I decided to make some PUP's out of them. I got all RE'd up, RE PUPS 10x3, total luck all in all 1111. I made my first PUP, strikethrough chance. It came out 276 uses at 17 chance. I thought, thats a good one, not to bad, not capped, but still good. I made the next one, rifle crit chance, came out 232 uses, 10 chance. Not bad, not capped, but pretty good. Every one kept getting worse and worse, until I made the last one. It was the worst of all. Stikethrough Chance, 176 uses, 15 chance.
Am I doing something wrong with my setup? My RE chance was at 157 with pups and luck was at 1111. Was it just coincidence that they kept getting worse as I made them, or is something not right?
Also, I noticed the other day that there is a new scem in my tool named RE enhancer or something like that. I have been gone away from game for about a year, just came back about two weeks ago, and I do not know what this thing is or does. Can someone please help
me with what this does and how to use it?
REing
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- Zimoon
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Re: REing
Hi there,
Seems we share the same taste in movies, at least when I just want to chill out
1) Bad luck ... could have been the other way around.
2) http://www.swgcraft.org/dev/viewschemat ... schem=1909
An enhancer that buffs somewhat to the chances, exactly how much I don't know.
Zimoon
Seems we share the same taste in movies, at least when I just want to chill out

1) Bad luck ... could have been the other way around.
2) http://www.swgcraft.org/dev/viewschemat ... schem=1909
An enhancer that buffs somewhat to the chances, exactly how much I don't know.
Zimoon
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Re: REing
The RE Enhancer Module will get a boost - with todays TCP/TC-Update, so REing will get much better in time and junk consume 

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Re: REing
I am correct in using RE Chance PUP's when I stick a mod bit and power bit into the RE Tool and make a PowerUp? Or, do I need to use luck pups when I make PowerUp's?
I had all three PUP's on of RE Chance when I made these. RE Chance was 157, and my overall Luck was 1111 without using Luck Pups.
Edit: Just read the RE 101 guide, and it does look like I was correct in using RE Chance Pups when making any PUP's. Thank you for that helpful guide!
I had all three PUP's on of RE Chance when I made these. RE Chance was 157, and my overall Luck was 1111 without using Luck Pups.
Edit: Just read the RE 101 guide, and it does look like I was correct in using RE Chance Pups when making any PUP's. Thank you for that helpful guide!
- Zimoon
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Re: REing
Correct, creating PUPs gives better bang for the buck with the more REChance. Luck affects the random parameter but REChance defines the offset of possible outcome.Oceans wrote:I am correct in using RE Chance PUP's when I stick a mod bit and power bit into the RE Tool and make a PowerUp? Or, do I need to use luck pups when I make PowerUp's?
I had all three PUP's on of RE Chance when I made these. RE Chance was 157, and my overall Luck was 1111 without using Luck Pups.
Edit: Just read the RE 101 guide, and it does look like I was correct in using RE Chance Pups when making any PUP's. Thank you for that helpful guide!
This is under assumption that the Devs has not altered anything with RE; if they have I welcome corrections to the guide, always

/Zimoon
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