Exactly. In a recent update, in an attempt to modify the user interface of the crafting system they changed the coloured bars (the one that is red, yellow and green depending on the resources stat) so that they were reflecting the real value of a resource (see, when you have multiple lines of experimentation, your resource could be uber for one of them but crappy for the other ones, the coloured bars give you an overall idea).Wasahi wrote:I had a similar question regarding assembly/experimentation and the resource bonus, rather than satrt a new thread I figured I'd add it here.
Say an experimentation line used an average (CD/OQ) 50/50.
And you had a resource that had 972 CD and 930 OQ
When computing the average after the resource bonus, would the formula look like:
(1012 + 970)/2
Or would CD be capped before the average was taken and so the formula would look like:
(1000 + 970)/2
This is assuming that it is a strait +40 bonus for the resource quality expertise.
It sounds like any work done previously in this area may have been lost, but I figured I'd ask.
Edit: Disregard the above after pouring over the Begginers guide it seems the reource bonus is applied AFTER the averages are computed.
The problem was that they were forced (due to some design constraints it seems) to cap the resource stat to 1000, when the bonus exceeded that cap (or the hard cap like 650 for CD on steel), before the average was taken.
Obviously, you can imagine what was the reply of the most experienced crafters that knew what was happening, so that they abandoned the idea of modifying the UI.