Dancer's droid

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De'vinchi
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Dancer's droid

Post by De'vinchi » Thu Aug 19, 2010 9:42 pm

i need an R2 for a dancer what socket cluster works best? Client needs all 6 effects plus barker and storage. would a pit droid work for these requirements? :?

Zimoon
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Re: Dancer's droid

Post by Zimoon » Fri Aug 20, 2010 8:42 am

De'vinchi wrote:i need an R2 for a dancer what socket cluster works best? Client needs all 6 effects plus barker and storage. would a pit droid work for these requirements? :?
An R2 droid has not much to do with a pit droid, both are droids, very different types tho :)

The 6 effect modules + barker + storage, all in all you need room for 8 non-combat service modules, but no such droid chassis exists. By combining socket clusters (not the combat-only cluster) with module slots the maximum is 6 non-combat service modules, your client need to select between the 8 wishes.

A pit droid takes just 3 service modules = not an option.

There are some chassis that takes 6 service modules:
Binary Load Lifter, Advanced -- probably not an option 8)
Mining Droid MK3 -- hardly an option
R3 Droid, Advanced -- the most common entertainer friend :D

As you see, to max out the non-combat droid modules you probably will have to whip together a second cousin to R2D2 :lol:

Here are a link to all looks and how many "service modules" or "combat capable modules" they take: http://forums.station.sony.com/swg/post ... _id=978788

/Zimoon

sambril
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Re: Dancer's droid

Post by sambril » Fri Aug 20, 2010 1:35 pm

Zimoon wrote:
De'vinchi wrote:i need an R2 for a dancer what socket cluster works best? Client needs all 6 effects plus barker and storage. would a pit droid work for these requirements? :?
An R2 droid has not much to do with a pit droid, both are droids, very different types tho :)

The 6 effect modules + barker + storage, all in all you need room for 8 non-combat service modules, but no such droid chassis exists. By combining socket clusters (not the combat-only cluster) with module slots the maximum is 6 non-combat service modules, your client need to select between the 8 wishes.

A pit droid takes just 3 service modules = not an option.

There are some chassis that takes 6 service modules:
Binary Load Lifter, Advanced -- probably not an option 8)
Mining Droid MK3 -- hardly an option
R3 Droid, Advanced -- the most common entertainer friend :D

As you see, to max out the non-combat droid modules you probably will have to whip together a second cousin to R2D2 :lol:

Here are a link to all looks and how many "service modules" or "combat capable modules" they take: http://forums.station.sony.com/swg/post ... _id=978788

/Zimoon
The BLL, Advanced takes 1 general module cluster for a total of 3 service modules - not 6. :)

The R3, Advanced and the Mining Droid Mk 3 are the only 2 droids that can take 6 service modules.

And for the OP - if you really need an R2 the advanced version can take 5 service modules.
(former) Engineering Senator

Sambril Starlight, FarStar: Elder Entertainer, Alliance General (retired), Basilisk: Master Entertainer, Master Dancer, Musician, Image Designer.
Joylin Lightstar, FarStar: Elder Droid Engineer, Basilisk: Droid Engineer

Zimoon
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Re: Dancer's droid

Post by Zimoon » Fri Aug 20, 2010 2:46 pm

I did not say the BLL-Adv took 6 clusters, but that it takes 6 service modules --- but now I see that I misread the "defensive" for "service" --- ***wipes glasses*** // ***again*** --- and I know they cleaned up the mess quite a lot with the DE-upgrade :roll:

Sorry for the noise

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HydroTek
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Re: Dancer's droid

Post by HydroTek » Sat Aug 21, 2010 4:32 pm

I thought this has already been asked and answered http://www.swgcraft.org/forums/viewtopi ... =10&t=2427
If it's stuck :x ...force it ...if it breaks, :shock: you needed a new one anyway :)
Characters(Legends): HydroTek, Ditty, and Talo ..give a shout if you see me in game

Zimoon
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Re: Dancer's droid

Post by Zimoon » Sat Aug 21, 2010 4:39 pm

Indeed :roll:

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