You must get at least one "amazing" result from experimentation to get a BER 44 Elite. I repeat MUST! The advantage of having structure experimentation clothing is when you are done with your BER experimentation using the default 11 points u get (and have gotten at least 1 or more amazing result), the extra experimentation points can THEN be used to put points in increasing the hopper size. The only advantage a suit has is to increase the hopper size! Because if your not able to get a max BER rating with the 11 points that you get then your resources suck or your doing something wrong like using a -15% station instead of a +15% station, lol. 11 points is plenty to get max BER with good resources if you start at the 29% assemble range. If your not getting a 29% upon initial assembly then again your resources SUCK! Go buy/harvest some new resources. Adv parts for harvesters all require HR/SR/UT to be over 960 in those areas especially UT, since its 66% of the part. A lesser extent is MA but this applies to hopper size more then getting a max BER.Renunciate wrote:Okay, I'm tearing my hair out. Have BER 21 devices going in, have entertainer Flush With Success buff, 11 experimentation points. I'm even burning Bespin Port like water! Starting at 29%, I experiment and end up with all the boxes filled at 99% and a BER 43 Elite Chem or Mineral. What the heck am I doing wrong? (I did manage to get a couple of 44 Minerals, but the exact same process and materials also got me a handful of 43's.)
Also, how do I max storage? I usually end up with just one exp point to spend on it.![]()
Any suggestions happily accepted. Thanks in advance.
Cietina Schiff of Ahazi
The only resource that can absolutely worthless is Inert Gas since it has none of those stats to begin with and is a "schematic filler" resource just like crated components are. Crated components have ZERO influence on crafting max BER Adv harvesters. You can make Crated components out of pure crap if you like. Yes, I know Wall Modules have an experimentation bar and why the devs included this I have no idea >.<
If you have a full 3 piece suit (breastplate, weapon, shirt are the only ones capable of holding an "elite" +8 modifier in them) all totaling +24, then get an entertainer experimentation buff and other modifiers (not sure exactly which ones but the last +6 is all temp buffs and the info is on the web somewhere) so your total is +30, you will have a total of 14 experiment points (+3 bonus is max allowed by the game) toward ADV parts for elites. Remember its 1 additional experiment point for each +10 your clothing/buffs give you. So if your experiment suit totals for all pieces a +9 (ie:a +2, +4, +3 in each suit part for example) you will get ZERO additional experiment points unless you add buffs/entertainer buffs. Its always a multiple of 10.
Structure assembly bonus to your crafting suit are useless since assembly only applies to creating sockets and since no structure item be it space or architecture has sockets its worthless. The ONLY traders that gain benefits from an assembly bonus are Armorsmiths/Weaponsmiths and Tailors (using old school SWG terminology here but you know what I mean =P) The initial percentage you get (hopefully this number is 29% or you will eat up precious experimental points getting it too BER 44/21/7 etc) upon the FIRST assembly (before you start out experimenting) is SOLELY based on the quality of the resources you stuck into the schematic never the assembly bonus! What is better in the other sockets of your suit is Luck or hell even Camouflage if your inclined to go out into the world to service your harvesters with your Dathomir camo kit enable. Although why you would ever leave your house with your experiment suit on I would never understand lol
Doning your fabulously stylish structure suit and buffing up you start to craft with 14 points available. With 1 "amazing" result you can have 4 points left over (because you will use up 10 points to get it to max BER). After the harvester gets to 44 BER, you can use left over points to make the hopper ginormous. With 11 points and no suit you will have 1 point to spare towards hopper size. With EIGHT "amazing" results you can have a granddaddy Elite harvester with BER 44 and FIVE, count em FIVE points to use to increase the hopper size. Eight "amazing" results will only use up 9 experimentation points leaving you with 5 to make a monster of all monsters Elite. GOOD LUCK!
This is the Holy Grail all harvester Traders strive for. A behemoth Elite that sucks in at BER 44 rate and can hold almost 4/5 of a million units of resources in one swoop (assuming you have the hopper storage expertise points invested)!