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Re: Difference in Drink Containers

Posted: Wed May 06, 2009 11:23 am
by Zimoon
Onyx wrote:
Zimoon wrote:OKI, then all (?) Drink schematics must be rectified so the Drink Containers read "Similar", do you do that Slyvampy or Sobuno?

That is since if any component is not marked as "similar", even if just one is used per item, then it is automatically considered "identical" in SWG and respected as such in manufacture schematics. However, I am pretty sure that none of the Drinks are marked as "similar" in the game, reading the schematics, so this was news for me too :shock:

/Zimoon
You are correct in that they don't say "similar". And that is because the draft schematics only call for 1 to be used. If you look at the manufacturing schematic though, you will see that no serial is listed. I think there are a few other things that fit into the same category but you would only know that from looking at the manufacturing schematic details and/or the "list ingredients" from the factory menu.

On a manufacturing schematic, if there is no serial listed then there is no need for identical items.
Very much true.

Either way, in the SWGCraft database we need to mark them correctly, most probably they are in the SWG code base too, somewhere :P

/Zimoon

Re: Difference in Drink Containers

Posted: Wed May 06, 2009 6:48 pm
by Onyx
Hmmm, not sure how we would reflect it other than perhaps a comment. And I am pretty sure there are other items that are the same way but can't think of them off the top of my head.

I always look at the ingredients when I put a schem in a factory to see if a serialized component is needed or not.

Re: Difference in Drink Containers

Posted: Wed May 06, 2009 7:20 pm
by Savacc
Hmmm, Architect has the "simular" vs "identical" issue with Structure Modules and Walls. Then there is the issue with the one Architect crafted item that we are not supposed to discuss. :roll: but I cant think of anything that works like adding the drink containers in any of the Structures Schematics.

Re: Difference in Drink Containers

Posted: Wed May 06, 2009 7:54 pm
by Zimoon
Onyx wrote:Hmmm, not sure how we would reflect it other than perhaps a comment. And I am pretty sure there are other items that are the same way but can't think of them off the top of my head.

I always look at the ingredients when I put a schem in a factory to see if a serialized component is needed or not.
I am talking about the "edit schematics" page here, it has a toggle similar/identical that in this case must be set to similar to be true yo the game. The viewed page should read "similar" even if just one is used.

Is this important? Yes it is! It makes it possible for fledgling crafters to truly see that they can use any container and that they do not need to run non-XP factory batches, not would they think that they can only make 500 drinks using casks due to the trim-thingie.

For 3rd party software supporting crafting in SWG (read SWGAide 8)) this will be crucial once "factory support" is added :D

/Zimoon

Re: Difference in Drink Containers

Posted: Wed May 06, 2009 11:01 pm
by Onyx
Heh, ok, will keep an eye out for the others that are like that then. Meh and I need to update all the schems that had changes too /cry

Just realized that.

And of course there is also still the problem that most of the artisan items only show for one profession. So things like Starshine Surprise don't display under domestics lol.

Re: Difference in Drink Containers

Posted: Thu May 07, 2009 12:07 am
by Trixie9819
woot, got a full run of 1000 starshine surprise done in time for the nomad market. Then found out I can't go to it, lol. Thanks for clearing this up, yet another 'hint and trick' that is fun to learn, lol.

And when I recalculated my factory runs on my spreadsheet, starshine surprise was the only one I had to change. Everything else is limited by some other factor to need less than 500 casks anyway. (ie mandalorian wine needs 2 sets of 3 identical alcohol, limiting the number I can fit in the intake hopper to a total of 12 cases of casks.)

Re: Difference in Drink Containers

Posted: Thu May 07, 2009 6:41 am
by Zimoon
Onyx wrote:Heh, ok, will keep an eye out for the others that are like that then. Meh and I need to update all the schems that had changes too /cry

If there is a long list of schems that just need a flag switched I believe it is quickly done by a small SQL-sentence, wonder what Sobuno needs for it, the id or the full name.

Just realized that.

And of course there is also still the problem that most of the artisan items only show for one profession.
Which items are that? Again, maybe easier with a list of these items and straight into the DB rather than through the edit pages, which is awesome to have there but hwich are also somewhat clumsy if several schems to edit; no offense meant, Devs.

So things like Starshine Surprise don't display under domestics lol.
In red
/Zimoon

Re: Difference in Drink Containers

Posted: Thu May 07, 2009 7:04 am
by Sobuno
ID are preferable, both for the flag and the levels

Re: Difference in Drink Containers

Posted: Thu May 07, 2009 4:07 pm
by Onyx
Zimoon wrote:
Onyx wrote: And of course there is also still the problem that most of the artisan items only show for one profession.
Which items are that? Again, maybe easier with a list of these items and straight into the DB rather than through the edit pages, which is awesome to have there but which are also somewhat clumsy if several schems to edit; no offense meant, Devs.

So things like Starshine Surprise don't display under domestics lol.
In red
/Zimoon
Almost all schematics granted prior to CL18 are currently only displaying for one profession. Nearly all of them are granted to at least 2 professions and in many cases 3 and for a very few all four.

However I now see that someone (Sobuno perhaps) has updated the edit page so that you can add more than one profession/level to a schematic. It looks like the Fundamentals 1 for each profession is correct. It's when we get to Fundamentals 2 through 5 that they are mostly displaying for one profession (and usually engineering). In fact, I see that Munitions 2 through 5 are not even listed lol. Guess one or more of us needs to go through the skill trees and update all of those schems :)

Re: Difference in Drink Containers

Posted: Thu May 07, 2009 9:53 pm
by Zimoon
Ya, lots of work ahead folks, roll up the sleves and get ready for some work :D

If somebody needs it and is "known" by a moderator here, give any one of us a PM and we will set you up as a "schematics maintainer" and you will be able to edit/add schematics. Just read this "guide" first http://www.swgcraft.org/forums/viewtopi ... =18&t=1599

/Zimoon

Re: Difference in Drink Containers

Posted: Thu May 07, 2009 10:11 pm
by Sobuno
Onyx wrote:However I now see that someone (Sobuno perhaps) has updated the edit page so that you can add more than one profession/level to a schematic.
Quite some time ago, yes ;)
Onyx wrote:In fact, I see that Munitions 2 through 5 are not even listed lol.
Are they not listed on the edit page?