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time, quantity and additive

Posted: Sun Mar 22, 2009 8:46 am
by GrolinHUN
Hello everybody,

Im not an old chef, playing about half year. But i cant make nutrition additive more than 118. Somebody can make better now?

Second is the time or quantity problem. What is the good more time or more quantity? (with maximum nutrition value)

I reckon in the combat drink and food need more time, non combat need more quantity. What do you think?

Re: time, quantity and additive

Posted: Sun Mar 22, 2009 9:07 am
by Zimoon
GrolinHUN wrote:Hello everybody,

Im not an old chef, playing about half year. But i cant make nutrition additive more than 118. Somebody can make better now?

Second is the time or quantity problem. What is the good more time or more quantity? (with maximum nutrition value)

I reckon in the combat drink and food need more time, non combat need more quantity. What do you think?
118, what about your resources? Sounds like you have inferior resources, right? What do you use for Organic? Remember that you can use Wood with high OQ, which normally can boost somewhat when the others are worse at PE and/or FL.

Charges vs. duration, yes I think you are right, if you really want to have two lines of produce. Or if you want to simplify and only go for either one.

/Zimoon

Re: time, quantity and additive

Posted: Sun Mar 22, 2009 9:17 am
by GrolinHUN
Thx the quick answer Zimoon. Im very noob, forgot the 1st order. use wood to additives.

Thx, and thx.

Re: time, quantity and additive

Posted: Sun Mar 22, 2009 9:55 am
by Zimoon
GrolinHUN wrote:Thx the quick answer Zimoon. Im very noob, forgot the 1st order. use wood to additives.

Thx, and thx.
No noob, perhaps newb ;)
I often meet so called "skilled crafters" that don't know about the "features" that exist. The Beginners Guide mention them all, but ... why should a "skilled crafter" read such a guide? 8) :P

/Zimoon

Re: time, quantity and additive

Posted: Sun Mar 22, 2009 11:20 am
by GrolinHUN
Failed.

im use the following resources.

Wood: OQ 984

Creature Food: (insect meat)
OQ: 871
PE: 944
FL: 871

And Fungi:
OQ: 974
PE: 991
FL: 702

Assembled (27%), and experimented (3 amazing) = only 118.

Re: time, quantity and additive

Posted: Sun Mar 22, 2009 12:53 pm
by Zimoon
You have several stats that are low, OQ and FL in the meat is low, and FL in the Fungi.

None of the resource classes called for are capped;
the schematic calls for
55 units of Organic
35 units of Flora Food
20 units of Creature Food

The weights are
OQ=50%, PE=30%, FL=20%

Hence your resources become, from the formula read in the Beginners Guide:

Code: Select all

Max = 
        55*984 + 35*974 + 20*871
= 0.5 * ------------------------ +
                55+35+20

             35*991 + 20*944
+ 0.3 * ------------------------ +
                 35+20

            35*702 + 20*871
+ 0.2 * ------------------------ =
                 35+20

        105630         53565         41990
= 0.5 * ------ + 0.3 * ----- + 0.2 * ----- =
          110            55            55

= 0.5 * 960,2727.. + 0.3 * 973.9090.. + 0.2 * 763.4545.. = (intermediate)

= 480.13636.. + 292.17272.. + 152.69090.. =

= 925.0000

+ 40 (resource refiney) =

= 965
Already by inspection at the intermediate values you see that FL ditches your resources, even though only 20% and 20 units it is counted as 20 units of the 55 units in total in that slot. Also, OQ is barely above 960 at the intermediate point and it has the highest weight of them all.

Perhaps find a meat and flora with even better OQ since it has the highest weight and see if you can find a combination that makes it work for you.

In the end of the day it is the complete combination that makes it happen, do not look at resource by resource. That is why I in the guide and in SWGAide say that the rating for one resource is just a hint.

/Zimoon

Re: time, quantity and additive

Posted: Sun Mar 22, 2009 12:58 pm
by Zimoon
I notice that the math is off, 965 should not even make it for 118. Then I see that you say both OQ and FL is 871 for the meat, is that so?

On the other hand you have it laid out so you can plot the data yourself now :P

/Zimoon

Re: time, quantity and additive

Posted: Wed Mar 25, 2009 1:34 pm
by Laura
Zimoon wrote:I notice that the math is off, 965 should not even make it for 118..... /Zimoon
90+(96.5/100)*30=118 (118.95 depending upon what you think is happening to the fractions throughout the process)

Re: time, quantity and additive

Posted: Wed Mar 25, 2009 5:49 pm
by Zimoon
Laura wrote:
Zimoon wrote:I notice that the math is off, 965 should not even make it for 118..... /Zimoon
90+(96.5/100)*30=118 (118.95 depending upon what you think is happening to the fractions throughout the process)
Hehe, learning every day. I was not aware of that formula but thought it was 120 * X, with X = 0.965 in this case. Thanks.

/Zimoon

Re: time, quantity and additive

Posted: Wed Mar 25, 2009 9:05 pm
by Laura
That formula was just from the Food Chart, which lists the nutrition increase as 90-120%. it seems to work for the additives that I have crafted, however some Food Chart entries do seem incorrect so I always use the values with caution.

Re: time, quantity and additive

Posted: Wed Mar 25, 2009 9:22 pm
by Zimoon
Looks like I have lost touch with guides and stuff while pottering with SWGAide :oops:
/Z

Re: time, quantity and additive

Posted: Sat Apr 18, 2009 2:03 am
by Onyx
965 is well above the number needed to hit 118--in fact it's pretty close to hitting 119. The minimum is around 934.

I've never worked the formula out like Laura did, but it looks right. Im not sure what the lower limit is, it might actually be 91 - 120 but I've never made 0 quality tissues lol. Might be interesting to try and do that though.