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Tailoring Expertise?

Posted: Fri Feb 04, 2011 1:44 am
by gosh
Is there a point to the tailoring experimentation line in domestic's expertise? My wife is coming back from 3-year hiatus, and I'm trying to help her put together a domestics build, and I'm stumped on whether tailor's really need it. I play a structures trader, and outside of harvies/factories, the experimentation line is pretty useless, tailoring seems to be in the same boat, just curious on whether I'm missing something obvious or not.

Thanks in advance!

Re: Tailoring Expertise?

Posted: Fri Feb 04, 2011 3:49 am
by Savacc
If all you want to do is make clothes, then no you do not need experimentation, nor expertize for that matter.
If you want to do RE on your Tailor, then yes. For BM Im not sure if you need Clothing Experimentation or not.

Re: Tailoring Expertise?

Posted: Fri Feb 04, 2011 6:50 am
by HydroTek
This is needed for BM crafting ..hope this helps :)

Entertainer buff:
Fashion-cost 2--+2 to assembly of clothing and experience -- -- Tailor

Profession expertise:
Domestics = Tailor experimentation (Clothing) for most components
Domestics = Food experimentation (Chef) for the Chemical Reactive Unit
Domestics = Artisan for Pet Food

Re: Tailoring Expertise?

Posted: Fri Feb 04, 2011 10:30 am
by gosh
Thank ya both!

Re: Tailoring Expertise?

Posted: Sat Feb 05, 2011 7:58 pm
by Darkflier_Industries
You do need expertise to garuntee (sp?) items that allow a socket to gain that socket, otherwise it may or may not appear.

Re: Tailoring Expertise?

Posted: Sun Feb 06, 2011 3:29 am
by Savacc
Darkflier_Industries wrote:You do need expertise to garuntee (sp?) items that allow a socket to gain that socket, otherwise it may or may not appear.
Yeah, but clothes are so cheep, if you dont get a socket, just make another.

Re: Tailoring Expertise?

Posted: Sun Feb 06, 2011 4:38 pm
by Darkflier_Industries
I do agree, and resource quality doesn't matter...I just prefer to use my expertise points, a little OCD like that :P