How Collections and Traders get along

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Angabar
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How Collections and Traders get along

Post by Angabar » Mon May 12, 2008 4:56 am

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How Collections and Traders get along



If you are new to collections you should visit the A Collector in Mos Eisley, quite close to the Theater (WP 3265 -4818). She will guide you through a collection-tutorial.

As everyone knows we traders aren't exactly well suited for combat, but there are a lot of collections out there that a trader can profit from. This guide is about collections I attempted to do with my very own trader-class character. If you can count on guild support you will most definetly don't need this guide but there are a lot of folks out there who either don't have that support or just want to accomplish things on their own.

I will only list collections I have finished or at least started myself with a short description and some hints, if there are any to give. I'm thankful for any additions or suggestions. You can post any collections you think should be added.

For a complete list of collections you can check these sites: Collector's Codex and SWG Wikia

Overview:
  • General information
    • Rewards
    • Collection types
  • Easy collections with small XP reward
  • Easy collections with misc reward (title, badge, schematic, ...)
  • Easy collections with medium XP and misc reward
  • Harder collections with medium XP reward
  • Harder collections with large XP reward
  • Harder collections with misc reward (title, badge, schematic, ...)
The descriptions easy and harder are relative to the combat level of your character and are only used to give you a fair idea. "Easy" means that the MOB:s you have to fight (if any at all) are lower level and not elite or boss. "Harder" means that you will either have to spend more time or fight diffcult enemies; you may even need help from other players for certain parts. See the individual descriptions of the collections.

Some collections are only handed out by other collectors:
  • Kakirk -- Aurilia, Dathomir - WP: 5356 -4138
  • Breac Slaus -- Mining Outpost, Yavin IV - WP: -344 4811
  • Jener Mich -- Research Outpost, Endor - WP: 3277 -3498



English is not my native language, so I hope you will excuse any mistakes i make (not that i wouldn't make any in my native language). If you feel like it you can post corrections. Thanks in advance.
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Angabar
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General information: Rewards

Post by Angabar » Mon May 12, 2008 4:56 am

General information: Rewards


Possible rewards for collections are:

- a small, medium, or large amount of XP which is relative to your level
- a schematic
- a title
- a badge
- a new ability
- an item
- an upgrade
- a combinations of the above


XP -- amount

The terms small, medium, and large don't tell you exactly what to expect. The amount is always relative the character's level when completing the collection. To give you a feeling of how much you can get, somewhat plus or minus:

- "small" is about 0.5 to 2/3 of a level
- "medium" is about one level
- "large" is about 4/3 to 1.5 of a level


Schematics

Schematics obtained from collections are mostly one- or two-use only, with entertainer schematics being the exception. This means that the schematic will vanish from your datapad after you crafted a certain amount of items from it. It may be possible to create schematics for use in factories though, thus multiplying the outcome thousandfold. Crafting an item from a collection-schematic often start another collection, often a "crafting quota" --- see: "General information: Collection types".


Titles

Well, it's a title. You can display it with your character's name.


Badges

A badge is added to your character sheet and people will see it if/when they examine you.


New Abilities

Abilities improves the character in one way or the other; for example, completing the Exceptional Egg collection improves your ability to find ... exceptional eggs.


Items

Items obtained via collections are mostly for decorative purposes, but some items are powerful buffs or they can be used to enable something with such power.


Upgrades

Some collections reward you with an upgrade of some kind. For example, items that you can apply to your structure to increase its storage capacity.
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Angabar
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General information: Collection types

Post by Angabar » Mon May 12, 2008 4:58 am

General information: Collection types


Possible types of collections are:

- kill quota collections
- crafting quota collections
- collections for static objects
- collections for looted objects
- collection of collections


Kill quota collections

Kill quota collections require you to kill a certain amount of certain creatures. Every collection specializes in one creature, but you have to kill different types of this creature ranging from commonly found low-level kind to rare high-level kind which may include elite or boss. For example, for the Womprat Slayer collection you have to kill six different types of womp rats.

The amount of creatures you have to kill differs from collection to collection but most often you have to kill a few hundred all-together (the above example requires more than 800).

Some of these kill-quota collections are started by visiting an NPC that gives you the collection like a mission, others are started when you kill one of the creatures that appear in the collection, and yet others are started by the help of looted items, you activate it via its radial menu.


Crafting quota collections

These collections require you to craft a certain number of items with schematics that are also obtained via the collections system. Most collections require you to craft 20 or more items and since such a schematics is two-use only you must either buy schematics off of other players or barter their schematics for the crafted items.

These collections are started by crafting the first item from such a schematic obtained from another collection. There may be some fighting involved in the collections to obtain the schematics.


Collections for static objects

These collections are also called clicky-collections and they require you to find and collect (click at) objects that are found at static locations throughout the galaxy. They are often recognized by their unique names or for example because it's the only named sword on a wall full of melee weapons. Spot these easily by activating the option to "display object names" Options -> Misc.

Some items are found in dangerous locations next to high-level MOB:s but many are found in everyday locations as a Cantina or all sorts of other static structures. In the wilderness MOB:s attack you if you try to collect "their" item but only if they are aggressive or neutral faction towards you.

These collections sometimes started by visiting an NPC but more often when you find and collect any item of the collection. Some of these collections does not involve any fighting.


Collection for looted objects

These collections are completed by looting certain items off of carcasses of NPC:s or creatures. Some items are only found at MOB:s of certain levels and some are only found at certain MOB types. Usually you must open the radial menu of the item and select "add to collection" which also consumes the item. These items are tradeable and are sold/bought at the bazaar and at player vendors (the rare items have prices that range in the millions) -- this way you can avoid fighting.

These collections are started by the "add to collection" at an item's radial menu.


Collection collections

These collections are started when you complete some other collection. For example, the Creature Resource collection is started when you complete any one of the five collections Exceptional Egg, Exceptional Milk, Faux Real, Humerus Collectibles, or Prime Cuts.

Such a collection is completed when all of its sub-collections are completed. As such they do not require any fighting, but their required sub-collections may do.
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Angabar
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Easy collections with small XP reward

Post by Angabar » Mon May 12, 2008 4:58 am

Easy collections with small XP reward


Notice: some of these collections grant also other rewards in addition to the XP.


Name: Introduction -- Novice Collector
Type: different
Fighting: yes
Reward: small amount of XP; title: Novice Collector

A Collector in Mos Eisley starts a collection tutorial quest-chain in three steps, the second, Collecting Datapad Pieces, grants small amount of XP and the third, Tusken Kill Quota, grants you the title "Novice Collector". All of the three parts involve some fighting but the enemies are a mere CL 5-6.

You must complete this introduction to gain access to collections that are obtained from this Collector or from those at other planets.


Name: Wayfar Spy Collection
Type: looted objects
Fighting: yes
Reward: small amount of XP; item: Wayfar Spy Camp Chair

The Wayfar Spy Collection involves a minimum of fighting against CL 19 NPC:s. You need four different items but since they drop richly this collection is done in a few minutes. Travel to shuttleport of Wayfar at Tatooine.


Creature Resource collections

Name: Exceptional Egg
Type: looted objects
Fighting: no
Reward: small amount of XP; ability: Egg Detector

Target and search lairs using the "search lair" ability and you find either nothing, a small amount of eggs, or a sample of living animals. Whenever you find eggs you also have a small chance of finding an Exceptional Egg.

The rewarded ability doubles the yield of eggs for a minute (4-5 minute cool-down) but does not improve the chance for more Exceptional Eggs.


Name: Exceptional Milk
Type: looted objects
Fighting: no
Reward: small amount of XP; ability: Exceptional Milking

Find and milk creatures that are milkable (such as Eopies on Tatooine or Kashyyyk Banthas). Nowadays you can move while milking, but you should also drink Starshine Surprise to get +5% chance in finding an Exceptional Milk Sample and it paralyzes the creature. This drink also improves the yield. If you are not a Chef you sell the milk to one, or you sell bulk milk for a few credits but quality milk has no upper limit but supply and demand.

The ability decreases milking time to a third, improves chance to find an Exceptional Milk by 5%, and gives a 25% chance to stun the creature.


Name: Faux Real
Type: looted objects
Fighting: yes
Reward: small amount of XP; item: Bantha Fur

Name: Humerus Collectibles
Type: looted objects
Fighting: yes
Reward: small amount of XP; item: Replica Human Skeleton

Name: Prime Cuts
Type: looted objects
Fighting: yes
Reward: small amount of XP; item: Meat Rack

The Faux Real, Humerus Collectible, and Prime Cuts require you to fight creatures and harvest them for the resources respectively (hide, bone, and meat). However, since the items are found also on the lowest-level creatures you can easily finish these by hunting for the resources you need for your crafting. To my experience the drop-chance is not related to the level of the creature.


Name: Creature Resource
Type: collections
Fighting: no
Reward: item: Beast Knowledge Truffel Pig

This collection is started by completing any of the above five collections and is finished when all five are completed. The reward is used to train your pet a skill which improves your Forage ability bonus and the chance to find enzymes with 25%. Only pig-like beasts can be trained in this way.
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Angabar
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Easy collections with misc reward (title, badge, schem

Post by Angabar » Mon May 12, 2008 4:58 am

Easy collections with misc reward


These collections do not give any XP but rewards such as schematic, title, badge, ...


Name: What a Piece of Junk
Type: static objects
Fighting: no
Reward: ability: instant travel vehicle (ITV)

The items for this collections are found at various starports at Tatooine, Naboo, Corellia, and Talus. The reward is the ability to summon an instant travel vehicle which can be used on any planet to jump from the wilderness to any shuttleport on the planet (can't be used inside of static cities, near points of interest and certain structures).
This is a very useful toy!


Name: Hanging Light Style 2
Type: static objects
Fighting: no
Reward: schematic: hanging light style 2

For this collection you need to travel to several Cantinas on different planets. The schematic is craftable by structure traders only.


Name: Force Shui - Pitch
Type: static objects
Fighting: no
Reward: ---

Name: Force Shui - Roll
Type: static objects
Fighting: no
Reward: ---

Name: Master of Force Shui
Type: collections collection
Fighting: no
Reward: title "Master Interior Decorator"; ability: commands to pitch and roll items while decorating your house

These collections are started by finding and collecting (clicking) ar misplaced paintings and knocked over furniture, and they are completed when all items are collected.





Easy collections with Medium XP and misc reward

Name: [http://swg.wikia.com/wiki/Dust_Durni]Dust Durni[/url]
Type: static objects
Fighting: no
Reward: medium amount of XP; reward: A Feather Duster

.
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Angabar
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Harder collections with medium xp reward

Post by Angabar » Mon May 12, 2008 4:59 am

Harder collections with medium XP reward


Name: Lost Imperial Shock Trooper Armor Collection
Type: static object
Fighting: yes
Reward: medium amount of XP; badge

Name: Lost Imperial Stormtrooper Armor Collection
Type: static object
Fighting: yes
Reward: medium amount of XP; badge

Name: Lost Imperial Scout Trooper Armor Collection
Type: static object
Fighting: yes
Reward: medium amount of XP; badge

Name: Lost Rebel Assault Armor Collection
Type: static object
Fighting: yes
Reward: medium amount of XP; badge
2-3 items of this armor are too well guarded for a solo trader.

Name: Lost Rebel Battle Armor Collection
Type: static object
Fighting: yes
Reward: medium amount of XP; badge
2-3 items of this armor are too well guarded for a solo trader.

Name: Lost Rebel Marine Armor Collection
Type: static object
Fighting: yes
Reward: medium amount of XP; badge

My trader was CL 80, equipped with the Katarn Armor from "Avenging Morrt" and the CL 50 Trader's Friend, and un-buffed when i started with the above quests. The better your equipment the easier the whole thing will be. You should be able to do it on a lower level if your equipment is the best you can get for your level, though that's only a guess.

Being neutral makes it a lot easier, since many items are found inside of Rebel or Imperial compounds.

Four of these collections can be solo'd though some parts require cunning, patience and sometimes just plain luck (some parts of the battle and assault armor are heavily guarded with CL 80+ NPCs and sometimes also CL 90 elite). Some of the enemies that you must fight range CL 30 elites to around CL 70 NPCs. Before you think of bringing a friend and his combat toon you should be aware that this whole thing takes a lot of time. So unless your friend needs these collections as well you should just call him in when you really need his/her help to collect an item (basic camps with shuttle beacons come in handy).

Keep in mind that apart from the fighting these collections require a lot of traveling because the items are scattered throughout the galaxy, including remote planets like Dathomir, Endor, and Yavin IV which lack shuttle ports (but not the enhancement planets Kashyyyk and Mustafar). Remember to search all the places you visit for collection items, especially the POIs.
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Angabar
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Not so easy to do collections with large xp reward

Post by Angabar » Mon May 12, 2008 4:59 am

Not so easy to do collections with large xp reward
Last edited by Angabar on Mon May 12, 2008 6:41 am, edited 1 time in total.

Angabar
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Not so easy to do collections with misc reward (title, badge

Post by Angabar » Mon May 12, 2008 5:00 am

Not so easy to do collections with misc reward (title, badge, schematic, ...)
Last edited by Angabar on Mon May 12, 2008 6:42 am, edited 1 time in total.

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Zimoon
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Re: How Collections and Traders get along

Post by Zimoon » Mon May 12, 2008 6:28 am

Great job, awesome. Anybody has more input, post it and I am sure Angabar will merge in into his thread.

English is not my native language either, I think you do just fine. If there is some major issue I hope you don't mind if Savacc sends you a PM, I have enjoyed some and appreciates his efforts to educate an old man as myself ;)

/Zimoon

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kelsaka
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Re: General information: Rewards

Post by kelsaka » Mon May 12, 2008 7:35 am

Angabar wrote: Schematics:

Schematics obtained from collections are two-use only. Meaning the schematic will vanish from your datapad after you crafted two items from it. It may be possible to create schematics for use in factories though, thus multiplying the possibly creatable goods a hundredfold.
Framed Beetle Display and Feather Throw Pillow schematics are one-use only and the Entertainer prop and instrument schematics are permanent schematics. Unless of course you were only refering to the schems listed here...

Also the Dust Durni collection on the new Nova Orion space station is easy to do with an xp and item reward. Its a simple clicky collection, no combat required although you do need a space ship to get over to the station.
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Angabar
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Re: General information: Rewards

Post by Angabar » Mon May 12, 2008 3:58 pm

kelsaka wrote: Framed Beetle Display and Feather Throw Pillow schematics are one-use only and the Entertainer prop and instrument schematics are permanent schematics. Unless of course you were only refering to the schems listed here...
Corrected it :)
kelsaka wrote:
Also the Dust Durni collection on the new Nova Orion space station is easy to do with an xp and item reward. Its a simple clicky collection, no combat required although you do need a space ship to get over to the station.
Moved to my to-do list. Thank you.

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Zimoon
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Re: How Collections and Traders get along

Post by Zimoon » Thu Jun 26, 2008 3:40 pm

http://www.swgcraft.co.uk/forums/viewto ... =14&t=1057 is about some new collections, are these covered in this list yet?

/Zimoon

Jundi
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Re: How Collections and Traders get along

Post by Jundi » Fri Apr 15, 2011 11:47 pm

So I'm just starting my fourth or fifth trader, and I've picked up a few tricks that I'd describe as commonly overlooked at best, and maybe slight exploits at worst.

First and foremost, collections which grant XP give it based on your current level. I'm not sure EXACTLY how the in-game mechanics work, but I know that if, for example, I save a full set of Tusken Valuables for a new toon, and complete it in the first dozen levels, I'll get around 40-50% of a level. This is the equivalent of POSSIBLY 200 units of mineral to make less than a dozen tools.

On the flip side, if I wait until I'm in my 60s-70s to complete it, and I receive a half-level, that's the equivalent of several thousand units of ore, mineral, and other resources. Which is truly more economically reasonable?

During my first great grind (before I knew enough to start as a structures trader, and was grinding up by way of 500K AB-1 and swoop bikes) the GCW city battles launched, and I discovered that if I was diligent in my efforts, I could pick up a dozen or more levels in the course of an hour, if I was lucky. If you start working on the GCW Battle collections as soon as you're eligible (CL46) you'll be gaining, if memory serves, around 150% of a level for each sub-collection. That means if you are sitting in a defensive posture when the build phase goes live, you can quickly pick up 3 collections, 4 if you've got an entertainer available to decrease fatigue. I'd recommend saving patrol collection til after you've done barricades, towers, and turrets simply because if you don't complete it, you can continue it in 30 minutes regardless of whether your faction is on offense or defense, as both count towards the same collection. Building AT-XT/STs is also fairly straight forward, leaving the siege vehicle collection for last, as it is also the most challenging to complete.

The reason it is so difficult is because the pylons are only available in Dearic and Keren, and if your faction controls both zones for a long period, you'll be unable to complete that collection. HOWEVER that's when my next "exploitive trick" comes into play.
UNDER NO CIRCUMSTANCES should a grinding trader choose a faction. Most factional guilds are willing to permit neutrality among support classes, especially during grinding. If you have already decided which faction to join, as soon as you reach level 46, report for duty as a combat engineer for the opposing faction. You can choose Factional Helper, which permits you to complete the collections without logging GCW points. Once you've completed the builder's collection (less, if required, the siege vehicles) leave that faction behind and switch to your favored one. If you haven't completed the "bad-guys" collection and intend to go back, you can use factional helper to stall until you can pick up the last 3 levels or so from theirs before declaring for the "good guys."

As you're doing GCW collections, don't overlook the opportunity to support your chosen faction's efforts during the combat phase, as repairing turrets, barricades, and AT-ST/XTs have separate collections good for another 150% of a level each. Group when possible, as GCW booster points are gained from being a part of the general, and all 5 types of NPC combatants (XT/STs, noob/veteran/elite troops, siege vehicles.) I believe but can't recall if the XP granted for the combatant collections is general (good for anyone) or combat XP

After completing the GCW collections, you should be somewhere between CL62-68. At this point, I recommend starting the QZ prequest thread granted via Jabba's Comlink (that start-up inventory item.) Upon completing the quest, you'll have access to Zombieland, and can, via a simple bit of research on your favorite OOG resource, hit the five camps fairly quickly. Keep your map up, as you can't use a vehicle here, and the upper levels of Death Troopers tend to hurt a lot.

Again, you can pick up between 140-200% of a level for each of the camp item collections, as well as another for finding all of the camps.

By this point in time, you have the ability to successfully track down the various armor collections. For the most part, if you're on leave, you won't have much trouble with these. There are a few hot-spots, but all in all you shouldn't have much trouble.

The last trader I worked up, I did 3-4 armor collections, and only one side of the GCW collection, plus the QZ ones, and made less than 40 or so statues to hit 90.

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HydroTek
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Re: How Collections and Traders get along

Post by HydroTek » Sat Apr 16, 2011 3:22 pm

The previous post, while relevant to the guide, is necro. Is there anyone that can update the guide at this time? Maybe a review of the guide is in order, I found one part that has changed since it was written.
Angabar wrote:Getting exceptional milk is much like getting exceptional eggs, though instead of searching lairs you have to milk creatures that are milkable (like the eopie on tatooine or the kashyyyk bantha). This can get really frustrating because the milking takes some time in which you can't move without interrupting the process and the creatures tend to walk away before you are able to finish.
You can move while milking, also use Starshine Surprise drink to get +5% chance in finding an Exceptional Milk Sample. This drink also increases the amount of normal milk you get.
If it's stuck :x ...force it ...if it breaks, :shock: you needed a new one anyway :)
Characters(Legends): HydroTek, Ditty, and Talo ..give a shout if you see me in game

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Zimoon
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Re: How Collections and Traders get along

Post by Zimoon » Fri Apr 29, 2011 4:30 pm

Excellent write-up Jundi, great summary on how to get best-bang-for-the-buck.

Of course it is everyone's choice but we usually suggest to complete collections as late as possible, and it is also then you eventually "know" the profession but leveling is awfully slow ... but collections yield their best return.

Hydro, I edited the section about milk; thanks for spotting that. As always, feedback, corrections, and suggestions continuously improve these guides ... so let them come :)

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