The Good News:
Savacc's excellent guide to making crafting stations has a lot to say about all the bugged schematics involved in the process. As a result of the forthcoming (and waaaaaaaaaay overdue) Engineer update, these schematics have finally been looked at...
http://forums.station.sony.com/swg/post ... _id=933505
So you will all finally be able to get one of those +45 crafting stations you've been wanting for Christmas, and Savacc may have to update his guide. OK, so maybe not such good news for Savacc, but for everyone else, yes?Rasal (the Engineer Senator) wrote:Hanse has officially fixed #3 of our Top Five issues, coming in Game Update 12: The 99% experimenting bug on certain Artisan equipment (including the Droid Storage Compartment) has been rooted out and corrected. Starting with GU12, we will finally be able to allow Structure Traders to craft perfect crafting stations.
The Bad News:
Savacc's excellent guide to making crafting stations also says that it was possible in the past to make the components for +45 stations. This same (did I mention overdue?) Engineer update has turned up something else of interest...
http://forums.station.sony.com/swg/post ... _id=936388
So, if you are Lucky enough to have a +45 station already, I hope you didn't pay too much for it.Rasal (the Engineer Senator) wrote:FYI: While Hanse was digging around to root out the main cause of the bug with the Droid Storage Compartment, he discovered a pretty shocking bug with private crafting stations (the Structures ones, not the droid-based ones): Somewhere along the line, the Functional Rating on them broke. Currently, the rating does absolutely nothing.
It wasn't stated how long they have been broken, but it's probably been quite a while.
Well I thought it was funny!