rohie wrote: Zimoon wrote:
The harvester will update the entry for the the assigned owner of the harvester. Yes, it is working correctly
. I do not plan to change this relationship between harvester owner and inventory assignee
It is not about changing the relationship between the harvester owner and inventory assignee. But when you are done with mining that resource you will end up with 2 entries for the same resource in inventory (if you have 2 owners for harvesters). The only way to consolidate these 2 entries is to manually modify the quantity and delete one of them. I was hoping that if I change the assignee on one of them, the application will check if there is another entry for the new assignee and same resource and if true, will add the quantity there.
Anyway, this is not so important. What are your plans with the Schematics panel? This is the only thing missing from SWGAide.
Aha, now I get it, sorry. Changing the name for the assignee to an assignee with that very resource will not work, it is silently disregarded by SWGAide. The reason is to allow you to import a backup file into an existing inventory without end up with double entries or, as you suggest, "adjusted" amounts.
I guess the easiest thing is just to edit the amount for the assignee you plan to keep it for and delete the other entry.
Personally I never do the math below 1,000 units so there are not so many digits to bother my brain
Remember that the total amount from the harvesters are not 100% accurate, since the numbers from game is integers and not decimal values, so over just a few days the skew becomes very much obvious, in the end of the day you must edit the amount anyway.
Remember that you can double click the "amount cell" at the main table and edit right on, you need not open a dialog for this. There are other columns at some tables that allow for this editing style.
What you could do, if both toons are sucking up resources at the same location, which is how I do it, example: Two toons at same location, each having a full set of harvesters, the "average concentration" is 87% and the max is 89% (the average is not exact but my gut feeling):
In SWGAide I activate just two harvesters, one for each toon.
- The first harvester I set to 89% but not add to inventory. This is also the one I am more careful with regarding power and maintenance. This one is the one that will alert me whenever.
Possibly I set the concentration to 90% to avoid late alerts --- remember that the game displays integers and I believe they are truncated, so 89 could equally well be 89.9 but the decimal is disregarded, not rounded.
- The second one I set to 87% and add to inventory and I set the "cluster size" to how many harvesters there are at this location. However, I just add some decent numbers for power and maint. This is the harvester that will fill up my inventory but nothing else.
This way you end up with just one entry in the inventory, on the assignee for the second harvester in SWGAide.
The new "cluster size
" allows users to activate less harvesters in SWGAide, the less buttons and knobs to have to fiddle with, and still get a decent result added to the inventory. Usually players replenish up the harvesters somewhat equal, I mean, I do not leave the location having one of them at 2 days remaining power and all the others are at +10 days, but if all of them are about 10 days and one is at 9 days, that is not a big deal as long as SWGAide is set to 9 days, right?
So ... the consolidate thing sounds OK at first, but if I take the time to implement it, to avoid doing something the user did not intend to there will be new dialogs for the user, or options at the existing dialog ---> Land of Confusion
. In a future, if I ever get to add drag&drop support in SWGAide (which is a major task in itself) I will definitely add so if you drag amount from one cell to another it does what you suggested, is that fair enough? And remember you can edit some cells directly at the table itself.