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ResourceCapture Release

Posted: Wed Feb 16, 2011 9:38 pm
by Mutt-Li
Resource capture is an app to scan resources and upload the data to SWGCraft
it requires TWO computers to work (1 running [screensnapper and SWG] the other running ResourceCapture)

Version 2.0.0 is now running, and being tested, on basilisk (single planet only at this stage, as i cant afford to go planet hopping)

both screensnapper(screensnapper.zip) and resourcecapture(rc.zip) can be downloaded from my FTP sight
ftp://loonyland.dnserver.net.nz

I have just uploaded the first lot of recreated Docs

available here http://loonyland.dnserver.net.nz/swgrcdocs/index.html
download links are in the requirments section

Re: ResourceCapture Release

Posted: Wed Feb 16, 2011 10:37 pm
by Sobuno
The download links do not seem to work for me.

Re: ResourceCapture Release

Posted: Wed Feb 16, 2011 11:52 pm
by Mutt-Li
OOPS, I moved the files to my FTP Site, and fixed the page links, (but forgot to upload the page)
should be working now
the heading is now "FTP Download"

Re: ResourceCapture Release

Posted: Sat Feb 19, 2011 5:28 am
by Monty Burns
So this functions without using ISD's?

Re: ResourceCapture Release

Posted: Sat Feb 19, 2011 6:37 pm
by Mutt-Li
Yes It OCR's Screenshots (taken by secondry app on demand)


I have just baned versions 1.2.2 and 1.2.3

Version 1.2.4 is now available for download at
http://loonyland.dnserver.net.nz/swgrcdocs/index.html

Re: ResourceCapture Release

Posted: Sat Feb 19, 2011 9:03 pm
by Monty Burns
Well that has to be a bonus, pity it doesnt OCR the 30k Crate as well.

:)

I may have to take a look at it although I have been trying to keep the game machine separate from the others.

Re: ResourceCapture Release

Posted: Wed Feb 23, 2011 8:24 pm
by Mutt-Li
Version 1.2.5 should now available for download at
http://loonyland.dnserver.net.nz/swgrcdocs/index.html
Docs updated too

New Version Available

Posted: Thu Mar 24, 2011 7:39 pm
by Mutt-Li
Version 1.2.7 should now available for download at
http://loonyland.dnserver.net.nz/swgrcdocs/index.html

Re: ResourceCapture Release

Posted: Sat Jun 18, 2011 6:26 am
by Mutt-Li
Version 1.2.8 should now available for download at
http://loonyland.dnserver.net.nz/swgrcdocs/index.html

no documentation done

1.2.8 can scan the resource properties from a 30K create
you will need to configure 2 new colours for it (see existing setup docs)

Re: ResourceCapture Release

Posted: Sat Jun 18, 2011 9:16 pm
by Mutt-Li
Version 1.2.9 should now available for download at
http://loonyland.dnserver.net.nz/swgrcdocs/index.html
no documentation done
1.2.9 has 2 new options to make scanning resource properties from a 30K create easier

Re: ResourceCapture Release

Posted: Sun Jun 19, 2011 2:55 am
by HydroTek
You have done some good work here :) I am checking out the new release

Re: ResourceCapture Release

Posted: Wed Jun 29, 2011 3:35 am
by HydroTek
Wow ..the game closing down is such a bummer :( ...I do hope you will keep working on your tool tho, it may be of use in another game.

Re: ResourceCapture Release

Posted: Thu Aug 25, 2011 11:26 pm
by Mutt-Li
HydroTek wrote:Wow ..the game closing down is such a bummer :( ...I do hope you will keep working on your tool tho, it may be of use in another game.
as SWG is closing I have already left , so there will be no further updates,

in reference to other games, Some of the Software technologies could be , but I would rather write custom software for them
The OCR and SOAP functions are in their own units, and easy to add to other programs

Re: ResourceCapture Release

Posted: Fri Jan 04, 2013 5:57 pm
by Mutt-Li
I'm back, and updating, Resource capture to 2.0.0 , see first post for details

Re: ResourceCapture Release

Posted: Sat Feb 09, 2013 10:46 pm
by Mutt-Li
I have just uploaded the first lot of recreated Docs

available here http://loonyland.dnserver.net.nz/swgrcdocs/index.html
download links are in the requirments section