Hmmm...it's my understanding that the bonus is 4% of the resource cap, not 4% of the resource stat, nor a flat +40 which would result in gated resources receiving more than a 4% bonus.Onyx wrote:2) The 4% (+40) does not get added until the final experimental average is determined. So, when I am doing the math, I don't apply the bonus until I've run the numbers. Once I have my final experimental average, then I add on the +40 and round it down to 100%. If you are determining between two resources, the one that is higher is the one that is better. It's to ease that dilemma that many of us who do our own math don't even think about the quality bonus until we have final numbers.

I also do my own math, but in armorsmithing the goal is to use the lowest possible stat in order to take full advantage of segment and final combine bonuses that are not typical in other crafting. Also, many of the munition schematics I work with have a mix of resources with gated caps below 1000. I use this formula before applying weighted averages....

=IF(Resource_stat+(Resource_cap*.04)>Resource_cap, Resource_cap, Resource_stat+(Resource_cap*.04))

Example

Schematic: Advanced Ranged Weapon Core

Experimentation: CD 50% and OQ 50%.

Gated resource: 85 units of Carbonite Steel

Gated cap: Conductivity 605

Using my formula above, a value of 581 or greater results in 605 (4% of the resource cap). But if it really is a flat +40, then a value of 565 or greater would result in 605 (a bonus of roughly 7.1% of the resource stat). Anyone know for certain which is correct?