Missing schematics
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Re: Missing schematics
Thanks Sobuno!
Re: Missing schematics
Standard and Expertise Food and Drink schematics are now done also.
I think that's all the profession standard and expertise schematics..
Will verify/add loot schematics as I get them.
I think that's all the profession standard and expertise schematics..
Will verify/add loot schematics as I get them.
Re: Missing schematics
profession level requirement is Munition Fundamentals VIZimoon wrote:Congrats to your first post n0mad. Is there a profession level requirement on this one?n0mad wrote:Tenebrous Edge (deconstructed) - spy reward for the new spies' collection:
Complexity: 40
Schematic Data Size: 1
Grip Unit:
18 units of Ferrous Metal
Waepon striking Face:
8 units of Steel
Vibration and Power Unit Bracket Assembly:
8 units of Metal
Power Cell Socket and Power-routing Harness:
4 units of copper
Vibration Generator Component:
1 Vibro Unit
Weapon Core:
1 Melee Weapon Core
Appearance Max Damage Modifier: 66% OQ / 33% SR
Appearance Min Damage Modifier: 66% OQ / 33% SR
I hope it could be useful, sorry I was unable to take a direct screenshot.
/Zimoon
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Re: Missing schematics
Thanks, added and updated.Dv8 wrote:profession level requirement is Munition Fundamentals VI
/Zimoon
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Re: Missing schematics
Old Republic Personal Shield Generator
Munition VI
Complexity: 60
XP:Unknown
Resource Requirements: Experimentation:
Munition VI
Complexity: 60
XP:Unknown
Resource Requirements: Experimentation:

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Re: Missing schematics
Awesome, do you think you can get all of the information from the left-hand panel at the datapad? Then we get the text at the bottom and some info at the top at the same time 
Thanks in advance
/Zimoon
PS: And yes, I know I am nit-picky at times

Thanks in advance
/Zimoon
PS: And yes, I know I am nit-picky at times

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Re: Missing schematics
I have added both the OR PSG and the Blackscale Acid Launcher. since the OR PSG used the exact same resources as the Droideka PSG I presumed (not assumed
) that the skill needed was the same. However, I was not so certain on the launcher. I know that you posted that Munition VI was the level needed...however that could have been Essentials VI, Expertise VI, Fundementals VI, or Mastery VI. I actually am pretty sure that it is Fundementals VI...but since I have not ever deconstructed any weapons, I was not certain.

Ruh [Bounty Hunter] - Ruh' [Smuggler] - Reh [Jedi] - Reh' [Spy] - Ryh [Medic] - Ryh' [Dancer] - Rih' [Commando] - 'Rih [Officer]
ShiodIndustries [Domestics] - ShiodInduztries [Engineer] - ShiodIndustriez [Architect] - ShiodInduztriez [Munitions]
Starsider
ShiodIndustries [Domestics] - ShiodInduztries [Engineer] - ShiodIndustriez [Architect] - ShiodInduztriez [Munitions]
Starsider
Re: Missing schematics
Here's some I found in my datapad 











Last edited by sambril on Thu Jul 29, 2010 9:59 pm, edited 1 time in total.
(former) Engineering Senator
Sambril Starlight, FarStar: Elder Entertainer, Alliance General (retired), Basilisk: Master Entertainer, Master Dancer, Musician, Image Designer.
Joylin Lightstar, FarStar: Elder Droid Engineer, Basilisk: Droid Engineer
Sambril Starlight, FarStar: Elder Entertainer, Alliance General (retired), Basilisk: Master Entertainer, Master Dancer, Musician, Image Designer.
Joylin Lightstar, FarStar: Elder Droid Engineer, Basilisk: Droid Engineer
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Re: Missing schematics
Great Sambril, unless somebody beats me to it I will fix this tomorrow from work 
/Zimoon

/Zimoon
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Re: Missing schematics
Added a few moreZimoon wrote:Great Sambril, unless somebody beats me to it I will fix this tomorrow from work
/Zimoon

(former) Engineering Senator
Sambril Starlight, FarStar: Elder Entertainer, Alliance General (retired), Basilisk: Master Entertainer, Master Dancer, Musician, Image Designer.
Joylin Lightstar, FarStar: Elder Droid Engineer, Basilisk: Droid Engineer
Sambril Starlight, FarStar: Elder Entertainer, Alliance General (retired), Basilisk: Master Entertainer, Master Dancer, Musician, Image Designer.
Joylin Lightstar, FarStar: Elder Droid Engineer, Basilisk: Droid Engineer
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Re: Missing schematics
Updated with the available info, all were there but lots of info missing.sambril wrote:Added a few moreZimoon wrote:Great Sambril, unless somebody beats me to it I will fix this tomorrow from work
/Zimoon
Deconstructed weapons, is there a certain profession limit for these? Such as Mastery VI?
Or should we just assume Mastery VI anyway?
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Re: Missing schematics
I just found these by comparing my datapad with the listings here - not sure when I learned them. I will try to get confirmations on the skills where I can.Zimoon wrote:Updated with the available info, all were there but lots of info missing.sambril wrote:Added a few moreZimoon wrote:Great Sambril, unless somebody beats me to it I will fix this tomorrow from work
/Zimoon
Deconstructed weapons, is there a certain profession limit for these? Such as Mastery VI?
Or should we just assume Mastery VI anyway?
I have a second Nak'tra Crystal Knife schematic that lists Munition Fundamentals VI as do a Blackhand Annihilator and a Red Hydra Z-5 so maybe that is the default for decons?
I had Trader - Munitions selected as a filter. That was why I didn't see them as you don't yet know the skills.
According to ones I found on the bazaar - the Massassi Guardian Carbine is Munition Mastery VI as is the looted schematic for Scythe Blade. The deconstructed Scythe Blade is Munition Fundamentals VI.
I can also confirm that the Liquidsilver L7, the Rhiss Mark 20 and the C-10 "Dragoneye Reaper" are Munitions Fundamentals VI
(former) Engineering Senator
Sambril Starlight, FarStar: Elder Entertainer, Alliance General (retired), Basilisk: Master Entertainer, Master Dancer, Musician, Image Designer.
Joylin Lightstar, FarStar: Elder Droid Engineer, Basilisk: Droid Engineer
Sambril Starlight, FarStar: Elder Entertainer, Alliance General (retired), Basilisk: Master Entertainer, Master Dancer, Musician, Image Designer.
Joylin Lightstar, FarStar: Elder Droid Engineer, Basilisk: Droid Engineer
Re: Missing schematics
Jinkins J-1 Rifle
Level: unknown
Complexity: unknown (but doesn't matter since it cannot be manufactured)
Requires:
150 ditanium steel
85 polonium iron
20 polymer
15 gallinorian rainbow gem crystalline gemstone (yes that was nice to find out after learning the schematic from a customer
)
30 alantium carbonate ore
1 projectile rifle barrel
1 ranged weapon core
1 weapon scope (optional)
1 weapon stock (optional)
66% OQ
33% SR
Sorry about forgetting to take a screenshot, was too busy looking for the crystalline gemstone to pay attention ^^
Perhaps interesting to note was that I ended up having resources for only a 98% skin, but I did end up capping the weapon due to getting all amazings on core and final craft. I never realised the skin mattered so little
Level: unknown
Complexity: unknown (but doesn't matter since it cannot be manufactured)
Requires:
150 ditanium steel
85 polonium iron
20 polymer
15 gallinorian rainbow gem crystalline gemstone (yes that was nice to find out after learning the schematic from a customer

30 alantium carbonate ore
1 projectile rifle barrel
1 ranged weapon core
1 weapon scope (optional)
1 weapon stock (optional)
66% OQ
33% SR
Sorry about forgetting to take a screenshot, was too busy looking for the crystalline gemstone to pay attention ^^
Perhaps interesting to note was that I ended up having resources for only a 98% skin, but I did end up capping the weapon due to getting all amazings on core and final craft. I never realised the skin mattered so little

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