Missing schematics

Submit ideas and suggestions on how we display, catalogue and export the schematics.

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wzydhek
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Re: Missing schematics

Post by wzydhek » Sun Feb 07, 2010 12:09 pm

Thanks Sobuno!

wzydhek
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Re: Missing schematics

Post by wzydhek » Sun Feb 07, 2010 9:58 pm

Standard and Expertise Food and Drink schematics are now done also.

I think that's all the profession standard and expertise schematics..

Will verify/add loot schematics as I get them.

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Dv8
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Re: Missing schematics

Post by Dv8 » Sun Mar 07, 2010 6:19 pm

Zimoon wrote:
n0mad wrote:Tenebrous Edge (deconstructed) - spy reward for the new spies' collection:

Complexity: 40
Schematic Data Size: 1

Grip Unit:
18 units of Ferrous Metal

Waepon striking Face:
8 units of Steel

Vibration and Power Unit Bracket Assembly:
8 units of Metal

Power Cell Socket and Power-routing Harness:
4 units of copper

Vibration Generator Component:
1 Vibro Unit

Weapon Core:
1 Melee Weapon Core

Appearance Max Damage Modifier: 66% OQ / 33% SR
Appearance Min Damage Modifier: 66% OQ / 33% SR

I hope it could be useful, sorry I was unable to take a direct screenshot.
Congrats to your first post n0mad. Is there a profession level requirement on this one?
/Zimoon
profession level requirement is Munition Fundamentals VI

Zimoon
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Re: Missing schematics

Post by Zimoon » Sun Mar 07, 2010 6:38 pm

Dv8 wrote:profession level requirement is Munition Fundamentals VI
Thanks, added and updated.

/Zimoon

daegon_bria
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Re: Missing schematics

Post by daegon_bria » Fri May 21, 2010 6:30 am

Old Republic Personal Shield Generator
Munition VI
Complexity: 60
XP:Unknown
Resource Requirements:
OldRebPSG_Resource.jpg
OldRebPSG_Resource.jpg (31.86 KiB) Viewed 18951 times
Experimentation:
OldRebPSG_Exp.jpg
OldRebPSG_Exp.jpg (23.87 KiB) Viewed 18951 times
Image

Zimoon
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Re: Missing schematics

Post by Zimoon » Fri May 21, 2010 7:15 am

Awesome, do you think you can get all of the information from the left-hand panel at the datapad? Then we get the text at the bottom and some info at the top at the same time :)

Thanks in advance

/Zimoon









PS: And yes, I know I am nit-picky at times 8)

daegon_bria
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Re: Missing schematics

Post by daegon_bria » Sun May 23, 2010 6:09 am

Here ya go Zimoon,
OldRebPSG_datapad1.jpg
OldRebPSG_datapad1.jpg (40.29 KiB) Viewed 18946 times
OldRebPSG_datapad2.jpg
OldRebPSG_datapad2.jpg (43.38 KiB) Viewed 18946 times
Image

daegon_bria
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Re: Missing schematics

Post by daegon_bria » Sun May 23, 2010 6:26 am

Black Scale Acid Launcher
Munition VI
XP:Unknown
Complexity 40
BSAL_datapad1.JPG
BSAL_datapad1.JPG (41.28 KiB) Viewed 18946 times
BSAL_datapad2.JPG
BSAL_datapad2.JPG (47.44 KiB) Viewed 18946 times
Image

Ruh
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Re: Missing schematics

Post by Ruh » Sun Jun 06, 2010 4:15 pm

I have added both the OR PSG and the Blackscale Acid Launcher. since the OR PSG used the exact same resources as the Droideka PSG I presumed (not assumed :P) that the skill needed was the same. However, I was not so certain on the launcher. I know that you posted that Munition VI was the level needed...however that could have been Essentials VI, Expertise VI, Fundementals VI, or Mastery VI. I actually am pretty sure that it is Fundementals VI...but since I have not ever deconstructed any weapons, I was not certain.
Ruh [Bounty Hunter] - Ruh' [Smuggler] - Reh [Jedi] - Reh' [Spy] - Ryh [Medic] - Ryh' [Dancer] - Rih' [Commando] - 'Rih [Officer]
ShiodIndustries [Domestics] - ShiodInduztries [Engineer] - ShiodIndustriez [Architect] - ShiodInduztriez [Munitions]
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sambril
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Re: Missing schematics

Post by sambril » Thu Jul 29, 2010 9:47 pm

Here's some I found in my datapad :)

ImageImageImageImageImage
Last edited by sambril on Thu Jul 29, 2010 9:59 pm, edited 1 time in total.
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Sambril Starlight, FarStar: Elder Entertainer, Alliance General (retired), Basilisk: Master Entertainer, Master Dancer, Musician, Image Designer.
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Zimoon
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Re: Missing schematics

Post by Zimoon » Thu Jul 29, 2010 9:52 pm

Great Sambril, unless somebody beats me to it I will fix this tomorrow from work 8)
/Zimoon

sambril
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Re: Missing schematics

Post by sambril » Thu Jul 29, 2010 10:00 pm

Zimoon wrote:Great Sambril, unless somebody beats me to it I will fix this tomorrow from work 8)
/Zimoon
Added a few more :)
(former) Engineering Senator

Sambril Starlight, FarStar: Elder Entertainer, Alliance General (retired), Basilisk: Master Entertainer, Master Dancer, Musician, Image Designer.
Joylin Lightstar, FarStar: Elder Droid Engineer, Basilisk: Droid Engineer

Zimoon
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Re: Missing schematics

Post by Zimoon » Mon Aug 02, 2010 6:15 pm

sambril wrote:
Zimoon wrote:Great Sambril, unless somebody beats me to it I will fix this tomorrow from work 8)
/Zimoon
Added a few more :)
Updated with the available info, all were there but lots of info missing.

Deconstructed weapons, is there a certain profession limit for these? Such as Mastery VI?

Or should we just assume Mastery VI anyway?

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Re: Missing schematics

Post by sambril » Tue Aug 03, 2010 4:13 pm

Zimoon wrote:
sambril wrote:
Zimoon wrote:Great Sambril, unless somebody beats me to it I will fix this tomorrow from work 8)
/Zimoon
Added a few more :)
Updated with the available info, all were there but lots of info missing.

Deconstructed weapons, is there a certain profession limit for these? Such as Mastery VI?

Or should we just assume Mastery VI anyway?
I just found these by comparing my datapad with the listings here - not sure when I learned them. I will try to get confirmations on the skills where I can.

I have a second Nak'tra Crystal Knife schematic that lists Munition Fundamentals VI as do a Blackhand Annihilator and a Red Hydra Z-5 so maybe that is the default for decons?

I had Trader - Munitions selected as a filter. That was why I didn't see them as you don't yet know the skills.

According to ones I found on the bazaar - the Massassi Guardian Carbine is Munition Mastery VI as is the looted schematic for Scythe Blade. The deconstructed Scythe Blade is Munition Fundamentals VI.

I can also confirm that the Liquidsilver L7, the Rhiss Mark 20 and the C-10 "Dragoneye Reaper" are Munitions Fundamentals VI
(former) Engineering Senator

Sambril Starlight, FarStar: Elder Entertainer, Alliance General (retired), Basilisk: Master Entertainer, Master Dancer, Musician, Image Designer.
Joylin Lightstar, FarStar: Elder Droid Engineer, Basilisk: Droid Engineer

Auq-Din
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Re: Missing schematics

Post by Auq-Din » Fri Aug 06, 2010 10:10 am

Jinkins J-1 Rifle
Level: unknown
Complexity: unknown (but doesn't matter since it cannot be manufactured)

Requires:
150 ditanium steel
85 polonium iron
20 polymer
15 gallinorian rainbow gem crystalline gemstone (yes that was nice to find out after learning the schematic from a customer ;) )
30 alantium carbonate ore
1 projectile rifle barrel
1 ranged weapon core
1 weapon scope (optional)
1 weapon stock (optional)

66% OQ
33% SR

Sorry about forgetting to take a screenshot, was too busy looking for the crystalline gemstone to pay attention ^^

Perhaps interesting to note was that I ended up having resources for only a 98% skin, but I did end up capping the weapon due to getting all amazings on core and final craft. I never realised the skin mattered so little :)

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