Missing schematics

Submit ideas and suggestions on how we display, catalogue and export the schematics.

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Imperial Outpost
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Re: Missing schematics

Post by Imperial Outpost » Wed Apr 15, 2009 6:59 pm

Updated rustic schematic:

Image Image Image Image

Adding them to schematics... :)

Sobuno
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Re: Missing schematics

Post by Sobuno » Fri Apr 17, 2009 10:00 pm


Imperial Outpost
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Re: Missing schematics

Post by Imperial Outpost » Fri May 01, 2009 3:21 pm

Added the Windowed schematics as duplicates of there non-windowed counterparts.

Sobuno: Accidentally doubled up on the Tatooine one - renamed the unwanted one as DELETE ME... :roll:

Trixie9819
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Re: Missing schematics

Post by Trixie9819 » Wed May 06, 2009 12:33 am

Advanced Chemical Reaction Unit? Beast Supplement Mark 2? Cereal Flakes?

I'm at work and can't get the info, but none of these are found. Cereal Flakes are used in the ice cream fryer.

wzydhek
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Re: Missing schematics

Post by wzydhek » Fri Feb 05, 2010 4:22 am

Just went through and updated (and addeded a few) schematics for Structures Trader. All the standard and expertise ones. Don't have all the loot ones yet. will get to those as I gain them.

But for now, all the Structures/Shipwright schematics should be correct (except perhaps a comment text here or there). Let me know if I missed any. Also categorized them. hardly any where categorized :)

Also completed checking and categorizing the Jedi standard schematics.

Now on to Engineering Trader :)

Zimoon
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Re: Missing schematics

Post by Zimoon » Fri Feb 05, 2010 8:12 am

Yeah, I am slowly walking over categorization of Domestic schematics, hardly any were categorized either. I guess that is because earlier only components made sense to categorize when a schematic needed that, and the other categories were ... less correct.

The uttermost important thing is to get the component categories correct, otherwise schematics won't display the proper set of possible components/items for the slots that call for that category. Domestic is easy, I guess DE is a lot worse for which modules can go into which clusters and so on. Keep an eye on that please.

Finally, there are lots of stuff to do, including "description", but there is no need to wear yourself out on the less important stuff.

Greetings
SimonG

wzydhek
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Re: Missing schematics

Post by wzydhek » Fri Feb 05, 2010 8:50 am

Agreed. My primary goal right now is missing schematics, incorrect materials/components, experimentation, and Skill Needed values.

wzydhek
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Re: Missing schematics

Post by wzydhek » Sat Feb 06, 2010 3:48 am

Standard and Expertise schematics for Engineering Trader are now done as well.. Moving on to Munitions Trader :)

Zimoon
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Re: Missing schematics

Post by Zimoon » Sat Feb 06, 2010 10:00 am

What can I say but 'good job' :D

wzydhek
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Re: Missing schematics

Post by wzydhek » Sat Feb 06, 2010 10:06 am

well. Munitions is a pain in my arse... Wow. major headache getting the Beast Dietary Supplements straightened out, all 14 of them.. PLUS adding all 14 of the Mark II variations of them.. lol.

I knew I was going to regret munitions part lol. Oh well. continuing to work on munitions set.

wzydhek
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Re: Missing schematics

Post by wzydhek » Sat Feb 06, 2010 11:59 am

Yay, standard weapon schematics are done.. will work on armor schematics tomorrow.

wzydhek
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Re: Missing schematics

Post by wzydhek » Sat Feb 06, 2010 11:34 pm

Entertainer and Munitions standard and expertise schematics are done.

wzydhek
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Re: Missing schematics

Post by wzydhek » Sun Feb 07, 2010 8:30 am

For Doctor's Dress (http://www.swgcraft.org/dev/editschematic.php?schem=131), there seems to be a problem.

The page is showing:
Requires 25 units of Hide
Requires 15 units of Metal
Requires 15 units of Crystalline Gemstone
Requires 10 units of Metal
Requires 5 units of Copper

But this item only has the 1st two resources. I went to edit the resources to remove the other 3, but the other 3 don't show up in the resource edit page. Not sure where these are coming from.

Same thing for Dress Shoes (http://www.swgcraft.org/dev/editschematic.php?schem=137)
Requires 25 units of Fiberplast
Requires 10 units of Hide
Requires 5 units of Inert Petrochemical
Requires 20 units of Fiberplast
Requires 5 units of Inert Petrochemical

Only the 1st 3 are valid.

and

Dress Robe (http://www.swgcraft.org/dev/editschematic.php?schem=135)
Requires 20 units of Inert Petrochemical
Requires 30 units of Hide
Requires 20 units of Fiberplast
Requires 5 units of Inert Petrochemical

Only the 1st 2 resources are valid.

and

Dress Slacks (http://www.swgcraft.org/dev/viewschematic.php?schem=138)
Requires 60 units of Inert Petrochemical
Requires 16 units of Fiberplast
Requires 4 units of Inert Petrochemical

Only the 1st resource is valid.

and

Dress Blouse (http://www.swgcraft.org/dev/viewschematic.php?schem=134)
Requires 20 units of Fiberplast
Requires 5 units of Fiberplast
Requires 20 units of Fiberplast
Requires 5 units of Inert Petrochemical

Only the 1st 2 resources are valid.

wzydhek
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Re: Missing schematics

Post by wzydhek » Sun Feb 07, 2010 11:22 am

Clothing is done (except those mentioned in the previous post). Lastly I have food and drink to do. A project for tomorrow.

Sobuno
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Re: Missing schematics

Post by Sobuno » Sun Feb 07, 2010 11:46 am

The bug should be fixed now

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