old shipwright returning

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Astari_Shipyards
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old shipwright returning

Post by Astari_Shipyards » Tue May 13, 2008 5:54 pm

Back after not playing for quite some time. Great to see swgcraft moved and revitalized. Played mostly on Kauri and some on Starsider. Mostly a shipwright named Ogoun on both servers. Just completed a SEA experimentation set for shields, advanced components, and boosters and have been getting some awesome results with not-quite perfect resources on POB and gunboat shields and capacitors. (Savacc, I think you made the point a while back that luck doesn't appear to affect ship parts experimentation so I didn't worry about it making a suit) Learning about the collection quests still.

I have a question about reactors....last time I played there were some great stats for looted reactors appearing. Is it worth trying to craft better-than-average reactors? Or will reverse engineered jobs beat them at every mass level?

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Zimoon
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Re: old shipwright returning

Post by Zimoon » Tue May 13, 2008 6:50 pm

Not a SW but wanted to greet you welcome here :D

/Zimoon

Laidbacca
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Re: old shipwright returning

Post by Laidbacca » Tue May 13, 2008 10:28 pm

The crafted reactors are still excellent for squadron grinding pilots, age of JTL though means a lot of pilots are allready kitted out with pretty good gear, if your looking to stick a few RE reactors up take a look at lvl 4-7 raw loots mostly, these can drop quite frequently with both stats better than crafted. Musty reactors are still quite good as are mk3, try these both with reactor limiter subs to :)

Oh and WB :))

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Savacc
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Re: old shipwright returning

Post by Savacc » Wed May 14, 2008 5:02 am

Astari_Shipyards wrote:Savacc, I think you made the point a while back that luck doesn't appear to affect ship parts experimentation so I didn't worry about it making a suit
No there is no evidence that Luck enters into the experimentation roll itself, certainly not in the way Luck affects RE Chance. There is however a phenomenon know as a "Lucky Break" while crafting. This is tied to your Luck stat and gives you a <Lucky> critical success. This <Lucky> crit is slightly better then getting a regular "amazing success". Amazings give you a +8.05% for each box you experiment. <Lucky> Crits give you a +8.4% per box. Even with high lvls of Luck these <Lucky> crits are extreamly rare. So my advice would still stand, that its not worth putting Luck on a shipwright crafting suit. I dont have any Luck mods on my suits. However I do wear "Luck Jewelry" since Luck is the only stat that has any affect on crafting.

Laidbacca
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Re: old shipwright returning

Post by Laidbacca » Wed May 14, 2008 5:43 pm

Savacc wrote:
Astari_Shipyards wrote:Savacc, I think you made the point a while back that luck doesn't appear to affect ship parts experimentation so I didn't worry about it making a suit
No there is no evidence that Luck enters into the experimentation roll itself, certainly not in the way Luck affects RE Chance. There is however a phenomenon know as a "Lucky Break" while crafting. This is tied to your Luck stat and gives you a <Lucky> critical success. This <Lucky> crit is slightly better then getting a regular "amazing success". Amazings give you a +8.05% for each box you experiment. <Lucky> Crits give you a +8.4% per box. Even with high lvls of Luck these <Lucky> crits are extreamly rare. So my advice would still stand, that its not worth putting Luck on a shipwright crafting suit. I dont have any Luck mods on my suits. However I do wear "Luck Jewelry" since Luck is the only stat that has any affect on crafting.

I think during literally hundreds of thousands of crafts i've had 1 on assembly, it was whilst making chaff and it allowed me to make 16 use packs when they should have been 15. I don't bother with luck at all, to me you are either lucky or you aren't :)

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Re: old shipwright returning

Post by Bulba » Fri Jun 20, 2008 6:14 am

I chose to give myself any advantage I could, so I have +35 luck in my armor, and +25 jewellry, I rarely get an ent luck buff though. My luck sits at about 650 before powerups, which I also rarely use.

This week I blitzed through about 400 crafted components in two evenings, I don't know exactly how many individual experiment rolls that is but I'd guess it's more than 2500.

Anyways, I got 7 lucky amazing sucesses in that time. Only 1 of those was actually beneficial, in that it saved me an experimentation point.

So they do happen, but they aren't all that useful unless you crunch the numbers beforehand and chase them methodically for the purpose of making e.g shield upgrade schematics.

I also saw maybe 15 or 20 Lucky assemblies in that time. Unfortunately they're of no use at all.

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Re: old shipwright returning

Post by Bulba » Fri Jun 20, 2008 6:28 am

Another thing to be aware of is that my crafting suits grant the max bonuses for assembly and experimentation, plus my SW is a Sullustan (I'm not sure SOE completely removed the racial crafting bonuses), so I think having such high stats gives a much better chance of an amazing roll on either assembly or experimentation. .

The reason I think these high bonuses are a factor is because once the game decides you get an amazing, then it makes another roll to see if it will give you the lucky bonus (IMO/IME), so maybe I see relatively more lucky results because I see relatively more amazings?

That's my thinking on it anyway.

And to open another can of worms ... I haven't noticed a decrease in amazings since I moved out of a city with the Research Center specialisation. I can still get an amazing if I go 1 point at a time, very rarely do I go from 29 to 99% without an amazing, which allows me to get to 100%.

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Re: old shipwright returning

Post by Bulba » Fri Jun 20, 2008 6:41 am

God I can't stop posting on this ... :)

The times when I do get to 92% without an amazing, and I need the last experiment to be an amazing to get to 100%, I pop a shot of Bespin Port and almost always (>90%) get the amazing. I follow a method that is related to the item complexity, it could be all in my head, but as far as I'm concerned it works more reliably than just popping the Bespin and hitting the run experiment button straight away.

There's enough of a hint in there to deduce the method without me spoiling any of the mystique :wink:

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Re: old shipwright returning

Post by Piscari » Thu Feb 19, 2009 10:06 pm

My pre-CU suit has some assembly mods but I didn't bother with that or luck on my newer ones. I don't believe that have any real benefit for SW. I do believe that crafting in a research city and using port does have a significant effect. I'm not sure why, but I seem to get more amazings than greats per crafting session, sometimes up to 5 in a row. One I have always done is craft some small parts with crappy resources until I get one amazing before I do any serious crafting. Not sure if it really matters but over the years it seems to make a difference. I don't experiment one point at a time either; I've found that filling out the line greatly increases the chance of saving an extra point or two. The other thing that seems to affect the number of amazings is resource quality. The better the quality, the greater the chance of an amazing, even if the resource should cap with the 2% bonus.

This could all be superstition, but I've been doing it this way for 4 years and it has always worked for me. YMMV.

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