camp question

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todc
Novice Crafter
Posts: 8
Joined: Mon Nov 17, 2008 3:23 am

camp question

Post by todc » Mon Apr 20, 2009 9:19 pm

Can some one tell me a little about the new camps? I did Archt for years and went AS and have now came back to Archt. Which modules are important and why?

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Savacc
Architect & Shipwright Forum Moderator
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Re: camp question

Post by Savacc » Mon Apr 20, 2009 10:23 pm

Have you checked out this guide yet?
http://forums.station.sony.com/swg/post ... _id=251408

The camps themselves and Batteries are the only things that need to be experimented on, everything else quality does not matter.
My experience is that people want two types of camps, either a Basic Camp with Shuttle, for quickly assembling groups or a Luxury Camp with all the bells and whistles (Shuttle, Cloner, Entertainer, Recruiter and Junk Dealer). Crafting Stations are the only modules I would label useless.

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Zimoon
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Re: camp question

Post by Zimoon » Tue Apr 21, 2009 6:52 am

Basic camps made of recycled stuff + 1 junk dealer module sell well, people need to empty their pockets out in the field ;)

The same is true for shuttles, get your group somewhere (unless you have an officer with you).

A basic camp from recycled stuff stands 12+ minutes.

/Zimoon

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