I posted this earlier in this thread, but I will restate it.Renunciate wrote:Now I'm really confused.

Must have been a run of very bad luck or something. With everything exactly the same, I'm consistently getting 44 Chems and Minerals today.

Now to make the advanced bits for the other types and keep pushing my luck.

(And yes, my city is a Research City.)

Many thanks to all who responded, your advice and support are greatly appreciated.

{Great big wet squiddy hugs from the MonCal}

Cietina the Confused and Relieved of Ahazi

When experimenting, the most common result is "great". If you get all "great" results, it will take eleven exp points to get to 100%. (see the math in the earlier post).

If you get at least one "amazing" result, you can get to 100% with ten exp points.

If you get at least eight "amazing" results you can get to 100% with nine exp points.

If you get a result less then "great" or "amazing" it would be nearly impossible to get to 100%.

Trademaster's suggestion that you experiment one box at a time pretty much guarentees that you will get 100% in ten exp points, since you would have to be unlucky to experiment ten times and not get at least one "amazing" result.

when I experiment I tend to "go for broke". I will experiment eight boxes on my first try (the most that is allowed) and hope for an "amazing" result. If that works then I only spend nine exp points and have one more for the hopper. If it doesnt work and I get a "great" result, I still have two chances to get one "amazing". If i get a result less then "great" then my project is totally ruined and i start swearing and throwing things at my comp screen.