This mini-guide aims at the consuming audience and covers the most common questions plus two questions many players should have asked but rarely do
Skill Enhancing Attachments (SEA) and Power UPs (PUP) are created by Traders who are using looted stuff; except that Structure Traders just do space stuff.
SEA -- an attachment that is put permanently on wearables, i.e. clothes or armor; the SEA cannot be retrieved again. Max 3 modifiers per SEA and max power each modifier is 35 determined by the modifier kind.
PUPs -- a consumable item with several charges 30 minutes each; there are clothing, armor, and weapon PUPs which can be stacked, but only one of each kind at a time. Only one modifier, max power is determined by the modifier, from about 110 and downwards.
Power bits -- extracted by a Trader from looted wearables (clothes and armor); further refining by the Trader can bump it up to max power 35, a tiresome procedure.
Modifier bits -- created by a Trader combining two looted junk items; the kind of the two items determine the resulting modifier type. Combinations are found at the Junk Yard (a copy at next post).
Basic modifiers -- Agility, Constitution, Stamina, Block, Camouflage, Luck, Precision, and Strength.
Exotics -- any kind of modifier that is not a basic modifier. Exotics can only be put at Breastplates, Shirts, and Weapons.
Sockets -- to put a SEA at an item it must have a free socket; PUPs do not need sockets.
Iterate powerbits -- the manual process to boost the strength of power bits; this process consumes loads of junk loot and crates of manufactured items.
Why is RE stuff so expensive?
The iterative process consumes loads of junk loot; the Trader must buff himself; the Traders' personal RE suits. Some of the junk loot items for modifiers are quite rare, thus costly. The other side of it is of course supply & demand, all combateers competing about the items up for sale...
How can I barter a better deal?
That is simple: never ever sell usable junk loot to a Junk Dealer, rather let the stacks of junk loot grow in your inventory. Unless you roam around a lot you will not see too many different kinds per day, hence it will not become a problem. Have some backpacks in a storage house and unload when necessary, name them "A - F", "G - L", ..., to easier sort the stacks.
Finally, when about to buy SEAs and PUPs you can barter with your friendly Trader. Probably you also have some of those rare junk items to get those precious modifiers.
If you do not want to do this, fine, someone else will do it and then that is what you pay for
How can I help my friendly guild Traders?
Read the previous section once again... just with another twist to it
What do I have to buy if I want a Trader to help me?
Modifiers, either the modifier bits or the several particular junk loot pieces for these modifiers; a visit to Junk Yard: Modifier bits is recommended. Or ask your Trader what they can sell or barter with you.
Power bits, this is the minimum. One power bit for each modifier you want. Assume you want 4 SEAs and each with 3 modifiers, that gives 12 power bits. PUPs use just one power bit.
Which power must they have?
PUPs: always one +35 power bit.
SEAs: all modifiers have a conversion ratio that determines the power of the modifier in the final SEA. The power of the power bit is divided by that ratio but fractions are wasted so the result is an integer. Thence you will not need a more powerful power bit than a multiple of the ratio. Examples:
Basic modifiers have conversion ratio 1 so you always want a +35 power bit.
- Heavy Weapon Damage has ratio 14, thus it suffices with a +28 power bit since the next multiple is 42 which is not doable; thus a +28 yields +2 which is max
- Heal Action Cost Reduction has ratio 10, thus a +30 power bit yields +3
- Lightsaber Experimentation has ratio 5 which is an even multiple with 35, thus a +35 power bit yields +7
____________ FAQ ____________
I have two stacks of junk loot "a repair kit", why do they not merge into one?
They were looted off of MOBs of different levels, thus they are priced differently at the Junk Dealer, who you should not visit anyway
Is there a minimum strength for looted wearable items that I should observe?
Yes, and no:
- 1-stat -- above 16-18, or ask your RE Trader what s/he prefer
- Multi-stat -- any strength is OK since they are used later in the process
I must find a particular junk loot item, where do I loot it?
The Junk Yard has different sections, one is Junk Yard: Loot Items, click at a junk loot item and usually it has some loot information. Update that site.