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Missing data for some weapons

Posted: Mon Mar 28, 2011 7:53 pm
by Zimoon
To fix an issue in the database the following schematics were updated so their skill level refer to the "Unknown" profession. In turn that change now generates some output to SWGAide's log file, harmless but nevertheless.

It is obvious that the profession is Munitions, however, it is the skill level that sets the profession; if the skill level is unknown the profession is unknown too. Silly? Depends on how you slant the head but I believe we all want to know skill level anyway so without that the profession is almost redundant.

The following schematics need to know their skill level.

Black Sun Executioner's Hack
Two-Handed Obsidian Sword
Two-Handed Tulrus Sword
Heavy Republic Flame Thrower
Lava Cannon
Disruptor Pistol
Ion Relic Pistol
Nightsister Energy Lance
Obsidian Lance
Xandank Lance
DP-23 Rifle
Disruptor Rifle
A Legendary Nightsister Energy Lance
A Legendary Stun Baton
A Legendary T21 Rifle



Tip of the Day:
In SWGAide, walk through entries at Schematics >> Draft Schematics, anything that reads UNKNOWN needs some love. Unless you are a schematics maintainer here at SWGCraft it is easiest to add a comment at the schematics web page and moderators will walk over them regularly and complement with your submission :D



Zimoon

Re: Missing data for some weapons

Posted: Tue Mar 29, 2011 12:40 am
by Nautillus
The Black Sun Executioners Hack comes in 2 different forms. I have not crafted either yet. Form 1 is Deconstructed, and form 2 is a looted Schematic. I do not know if these make same or different weapon. (I seem to hoard schematics lol)

I have the Heavy Republic Flame Thrower and The Lava Cannon Schematics learned. I will see what I come up with tomorrow.

Naut

Re: Missing data for some weapons

Posted: Tue Mar 29, 2011 4:33 pm
by Nautillus
Zimoon wrote:To fix an issue in the database the following schematics were updated so their skill level refer to the "Unknown" profession. In turn that change now generates some output to SWGAide's log file, harmless but nevertheless.

It is obvious that the profession is Munitions, however, it is the skill level that sets the profession; if the skill level is unknown the profession is unknown too. Silly? Depends on how you slant the head but I believe we all want to know skill level anyway so without that the profession is almost redundant.

The following schematics need to know their skill level.

Black Sun Executioner's Hack Munition Fundamentals VI (this is the decon schematic) the Executioner's Hack loot schem is Munition Mastery VI
Technical Readout of aTwo-Handed Obsidian Sword Munition Mastery VI
Two-Handed Tulrus Sword
Heavy Republic Flame Thrower Munition Fundamentals VI
Lava Cannon
Disruptor Pistol
Technical Readout of aIon Relic Pistol Munition Mastery IV
Nightsister Energy Lance Munition Mastery VI
Obsidian Lance
Xandank Lance
DP-23 Rifle
Disruptor Rifle Tenloss DXR-6? Munition Fundamentals VI
A Legendary Nightsister Energy Lance
A Legendary Stun Baton
A Legendary T21 Rifle



Tip of the Day:
In SWGAide, walk through entries at Schematics >> Draft Schematics, anything that reads UNKNOWN needs some love. Unless you are a schematics maintainer here at SWGCraft it is easiest to add a comment at the schematics web page and moderators will walk over them regularly and complement with your submission :D



Zimoon
Thats all I can find so far.
Nautillus

Re: Missing data for some weapons

Posted: Tue Mar 29, 2011 6:14 pm
by Zimoon
Super, I will see if I find some spare minutes at work tomorrow, unless somebody beats me to it :D

Z