GU 5 Weapons Resource Needs

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Zimoon
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GU 5 Weapons Resource Needs

Post by Zimoon » Sun Aug 10, 2008 3:22 pm

Original thread by Fyreangil:
Fyreangil wrote:Here's a list of ALL the resources you'll need.

Generic Resources
  • Aluminum (66% OQ / 33% SR)
  • Carbonate Ore (66% CD / 33% OQ)
  • Carbonate Ore (66% OQ / 33% SR)
  • Copper (33% OQ / 66% SR)
  • Copper (66% OQ / 33% SR)
  • Chemical (33% OQ / 66% SR)
  • Chemical (50% CD / 50% OQ)
  • Chemical (66% OQ / 33% SR)
  • Crystalline Gemstone (66% OQ / 33% SR)
  • Crystalline Gemstone (50% CD / 50% OQ)
  • Crystalline Gemstone (33% OQ / 66% SR)
  • Gemstone (33% OQ / 66% SR)
  • Inert Petrochemical (50% CD / 50% OQ)
  • Inert Petrochemical (33% OQ / 66% SR)
  • Inert Petrochemical (66% OQ / 33% SR)
  • Iron (66% OQ / 33% SR)
  • Iron (50% CD / 50% OQ)
  • Ferrous Metal (50% CD / 50% OQ)
  • Ferrous Metal (66% OQ / 33% SR)
  • Ferrous Metal (33% OQ / 66% SR)
  • Liquid Petrochem Fuel (66% OQ / 33% SR)
  • Metal (66% OQ / 33% SR)
  • Metal (50% CD / 50% OQ)
  • Metal (33% OQ / 66% SR)
  • Mineral (66% OQ / 33% SR)
  • Non-Ferrous Metal (66% OQ / 33% SR)
  • Non-Ferrous Metal (50% CD / 50% OQ)
  • Non-Ferrous Metal (33% OQ / 66% SR)
  • Polymer (66% OQ / 33% SR)
  • Polymer (50% CD / 50% OQ)
  • Polymer (33% OQ / 66% SR)
  • Polymer (66% CD / 33% OQ)
  • Reactive Gas (66% CD / 33% OQ)
  • Reactive Gas (66% OQ / 33% SR)
  • Reactive Gas (50% CD / 50% OQ)
  • Siliclastic Ore (66% OQ / 33% SR)
  • Solid Petrochem Fuel (33% OQ / 66% SR)
  • Steel (66% OQ / 33% SR)
  • Steel (33% OQ / 66% SR)
  • Wood (66% OQ / 33% SR)
Steel
  • Carbonite Steel (66% OQ / 33% SR)
  • Carbonite Steel (50% CD / 50% OQ)
  • Ditanium Steel (66% OQ / 33% SR)
  • Duralloy Steel (33% OQ / 66% SR)
  • Duralloy Steel (66% OQ / 33% SR)
  • Duranium Steel (33% OQ / 66% SR)
  • Neutronium Steel (66% OQ / 33% SR)
  • Quadranium Steel (33% OQ / 66% SR)
  • Rhodium Steel (33% OQ / 66% SR)
Iron
  • Axidite Iron (33% OQ / 66% SR)
  • Bronzium Iron (33% OQ / 66% SR)
  • Colat Iron (66% OQ / 33% SR)
  • Doonium Iron (66% OQ / 33% SR)
  • Kammris Iron (66% OQ / 33% SR)
  • Plumbum Iron (66% OQ / 33% SR)
  • Plumbum Iron (33% OQ / 66% SR)
  • Polonium Iron (66% OQ / 33% SR)
Copper
  • Codoan Copper (66% OQ / 33% SR)
  • Desh Copper (33% OQ / 66% SR)
  • Diatium Copper (50% CD / 50% OQ)
  • Diatium Copper (66% OQ / 33% SR)
  • Mythra Copper (66% OQ / 33% SR)
  • Platinite Copper (66% OQ / 33% SR)
  • Platinite Copper (33% OQ / 66% SR)
  • Platinite Copper (50% CD / 50% OQ)
  • Polysteel Copper (66% OQ / 33% SR)
  • Polysteel Copper (50% CD / 50% OQ)
  • Polysteel Copper (33% OQ / 66% SR)
Aluminum
  • Chromium Aluminum (66% CD / 33% OQ)
  • Chromium Aluminum (33% OQ / 66% SR)
  • Chromium Aluminum (66% OQ / 33% SR)
  • Duralumin Aluminum (50% CD / 50% OQ)
  • Duralumin Aluminum (66% CD / 33% OQ)
  • Link-Steel Aluminum (66% OQ / 33% SR)
  • Link-Steel Aluminum (50% CD / 50% OQ)
  • Link-Steel Aluminum (66% CD / 33% OQ)
  • Link-Steel Aluminum (33% OQ / 66% SR)
  • Phrik Aluminum (66% OQ / 33% SR)
  • Phrik Aluminum (66% CD / 33% OQ)
  • Phrik Aluminum (50% CD / 50% OQ)
  • Titanium Aluminum (66% OQ / 33% SR)
  • Titanium Aluminum (66% CD / 33% OQ)
  • Titanium Aluminum (50% CD / 50% OQ)
Crystalline Gemstone
  • Byrothsis Crystalline Gemstone (66% OQ / 33% SR)
  • Gallinorian Rainbow Gem Crystalline Gemstone (66% OQ / 33% SR)
  • Green Diamond Crystalline Gemstone (33% OQ / 66% SR)
Amorphous Gemstone
  • Ryll Amorphous Gemstone (33% OQ / 66% SR)
Reactive Gas
  • Eleton Reactive Gas (66% CD / 33% OQ)
  • Irolunn Reactive Gas (50% CD / 50% OQ)
  • Methane Reactive Gas (66% CD / 33% OQ)
  • Skevon Reactive Gas (66% CD / 33% OQ)
  • Tolium Reactive Gas (66% CD / 33% OQ)
Carbonate Ore
  • Alantium Carbonate Ore (66% CD / 33% OQ)
  • Alantium Carbonate Ore (66% OQ / 33% SR)
  • Chromite Carbonite Ore (66% CD / 33% OQ)
  • Ostrine Carbonate Ore (50% CD / 50% OQ)
  • Ostrine Carbonate Ore (66% CD / 33% OQ)
  • Ostrine Carbonate Ore (66% OQ / 33% SR)
  • Varium Carbonate Ore (66% CD / 33% OQ)
Solid Petrochem Fuel
  • Class 3 Solid Petrochem Fuel (33% OQ / 66% SR)
Deciduous Wood
  • Corellian Deciduous Wood (33% OQ / 66% SR)

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Re: GU 5 Weapons Resource Needs

Post by Feralmonkey » Thu Aug 21, 2008 3:55 pm

Thanks, Zimoon.

I spent a long time going through my resources to find the best stuff I have for it all, it is a CRAZY amount of different resource stacks you need, but it definitely brings back the viability of WS
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Re: GU 5 Weapons Resource Needs

Post by Kirneh » Thu Oct 09, 2008 3:09 pm

As Armorsmith and Weaponsmith needs different Ressources or at least different Stats, I combined the two lists to one, so that you can see what you really need for the whole profession.

List is in Excel-Format.

Download it!
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Re: GU 5 Weapons Resource Needs

Post by Teyana » Sun Oct 26, 2008 5:39 pm

Nice spreadsheet, but I'm having trouble reading it. Why are some cells highlighted and others aren't? Why are some cells filled with # signs?

EDIT: Got the # signs to turn into numbers, so got that figured out. Still not sure what the highlighted parts are supposed to mean.

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Re: GU 5 Weapons Resource Needs

Post by Kirneh » Mon Nov 17, 2008 2:04 pm

The highlighted fields indicate that you can use the identical ressource for both, WS and AS, as boths profs uses the same percentages on that specific ressource (like 50% CD/50% OQ).
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Re: GU 5 Weapons Resource Needs

Post by Zukn » Thu Nov 20, 2008 12:41 pm

OMG Thanks a lot for this great list! This will be of great assistance to me as I collect resources and start to make stuff!

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Re: GU 5 Weapons Resource Needs

Post by wrackspurt » Mon Dec 08, 2008 12:38 am

Feralmonkey wrote:Thanks, Zimoon.

I spent a long time going through my resources to find the best stuff I have for it all, it is a CRAZY amount of different resource stacks you need, but it definitely brings back the viability of WS
I was like, "Yeah, right. I'm gonna dig up all that stuff". Then I got to looking at what all the components and sub-components require...(sigh) And eventually quiet resignation took over, and I determined to go down the list and get'em however long it takes.

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Re: GU 5 Weapons Resource Needs

Post by Sac » Mon Dec 08, 2008 8:49 am

wrackspurt wrote:
Feralmonkey wrote:Thanks, Zimoon.

I spent a long time going through my resources to find the best stuff I have for it all, it is a CRAZY amount of different resource stacks you need, but it definitely brings back the viability of WS
I was like, "Yeah, right. I'm gonna dig up all that stuff". Then I got to looking at what all the components and sub-components require...(sigh) And eventually quiet resignation took over, and I determined to go down the list and get'em however long it takes.
Yeah I'm certainly not a high level crafter but I've been steadily collecting resources snce I came back about 18 months ago and if you put a little effort in it's surprising how quickly it adds up. I can now cap quite a number of things and for those things you're just missing one resource for, usually you can get/buy it from someone else.

I've just finished setting up JnF's Tool (after having to work through just about every bug mentioned in the relevant thread) and it's absolutely gold and well worth the time to setup. It pretty much brings the "what do I need to harvest today?" work down to about 2 mouse-clicks (thanks to the hard work of others).

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Re: GU 5 Weapons Resource Needs

Post by Zimoon » Mon Dec 08, 2008 11:51 am

Welcome to SWGCraft Sac, a new face here :D

/Zimoon

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Re: GU 5 Weapons Resource Needs

Post by Sac » Tue Dec 09, 2008 12:29 pm

Zimoon wrote:Welcome to SWGCraft Sac, a new face here :D

/Zimoon
Thanks mate. I'm a serial lurker. Now that I've revealed myself, I've just written a "hello" post here:

http://www.swgcraft.co.uk/forums/viewto ... f=6&t=1375

so I don't derail this thread.

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