Well, i tested combat levels and this is what i found...
(This is a C&P from the forums)
Please rise for a moment of silence as we hearby declare our sadness for all the droideka's that i had recently had disassembled, so that i may bring you this information.
Ahh, dang it. here it is SMILEY:)
I just spent the last 2 hours trying to figure out how to get combat level droids between level 30 and 60. As it stands, i was able to figure just about all of the levels (minus a few, which we can probably figure out based on the combat rating). Ones i wasn't able to get for sure will say (approx values) next to the level.
You will want to at least get your combat rating close to the combat rating total as possible to hit those levels.
I used NO Armor Modules in these, thus the Armor rating is not maxed out.
I tried to use a different font below, but it is NOT sticking and i have no clue why... Anyone? Ahh figured it out (code). lol.
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Combat Combat Combat Combat Combat Combat Hit/ Armor
Level Mod #1 Mod #2 Module Module Rating Health Defence Effect. Damage
Socket Socket # 1 # 2 Total
30 325 325 0 0 650 4000 80 3000 130-205
34 325 325 32 0 682 4330 ?? 3500 146-221
37 325 325 46 0 696 4578 89 3500 155-233
38 325 325 50 0 700 4666 ?? 3500 158-238
39 325 325 55 0 705 4933 92 3500 161-242
40 325 325 60 0 710 5266 93 3500 163-246 (Approx Values)
41 325 325 64 0 714 5466 94 3500 166-249
42 325 325 70 0 720 5733 96 3500 169-254
43 325 325 74 0 724 6133 97 3500 172-259
44 325 325 79 0 729 6533 98 3500 175-262
45 325 325 82 0 732 6933 99 3500 177-266
After this point, by using only ONE combat module, up until the max of 108 (thus giving 758 combat rating), i was unable to further increase the levels any higher.
But i was able to increase the level up by splitting the combat modules between #1 and #2.
Also, i've added the known range that was found while disassem.. er, testing these droidekas as i ended up with several of the same level. SMILEY:)
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Combat Combat Combat Combat Combat Combat Hit/ Armor
Level Mod #1 Mod #2 Module Module Rating Health Defence Effect. Damage
Socket Socket # 1 # 2 Total
46 325 325 74 53 778 7333 101 4000 180-270 (Approx Values)
47 325 325 74 55-58 779-782 7733 102 4000 184-275
48 325 325 74 62 786 7870 103 4000 187-278
49 325 325 74 67 791 8125 104 4000 189-282 (Approx Values)
50 325 325 74 71 795 8375 106 4000 192-287
51 325 325 74 78 802 8750 108 4000 194-291
52 325 325 74 81 805 8125 109 4000 197-295 (Approx Values)
53 325 325 74 85 809 9375 110 4000 200-299
54 325 325 74 93 817 9625 111 4000 204-303
55 325 325 74 95 819 9693 113 4000 206-308
56 325 325 74 99 823 9762 114 4000 209-311
57 325 325 74 108 832 9831 115 4000 212-315
58 325 325 74 110 834 9900 117 4000 216-319 (Approx Values)
<I'm using my 330 socket ones here (which are maxed combat rated modules), thus increase the value of the combat rating by 5 points automatically>
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59 330 330 74 110 844 9968 118 4000 218-324
60 330 330 110 110 880 10037 119 4000 221-328
When i tested using only 1 combat module rated 110, and 2 level 3 armor modules:
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60 330 330 110 0 770 10037 119 9500 221-328
Fully tested using both combat module modules rated 110, and 2 level 3 armor modules:
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60 330 330 110 110 880 10037 119 10000 221-328
I hope this helps anyone who would like to make combat level specific droids to help those who can't use a droideka at level 60, but would like one at 45.
It looks like you need to put in at least 6 levels of armor, and a combat module in BOTH of the Droid combat module spots to at least get the 10k armor effectiveness.
If any of the numbers look wrong, please let me know as i might have missed something (especially when copying and pasting the numbers).