Armor Modules

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Tech Twin
Intermediate Crafter
Posts: 147
Joined: Tue Aug 28, 2007 1:50 pm

Armor Modules

Post by Tech Twin » Fri Mar 20, 2009 9:33 pm

I have a question about the Battle Armor Segments for the Droid Armor Modules. How important are the optional components? The armor layers and segment enhancement. Do these affect cap quality of the armor?
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passionfly1
Apprentice Crafter
Posts: 51
Joined: Tue Jul 28, 2009 11:03 am

Re: Armor Modules

Post by passionfly1 » Thu Aug 13, 2009 1:24 pm

Me too i have the same question!

My friend who used to be a DE for a long time said the armor modules cap by just using the level 4 ones and not the level 5 or 6's. So if that is true then the battle segment can be of a lesser quality for that particular armor level 4 segment I would assume.

Tech Twin
Intermediate Crafter
Posts: 147
Joined: Tue Aug 28, 2007 1:50 pm

Re: Armor Modules

Post by Tech Twin » Thu Aug 13, 2009 4:08 pm

passionfly1 wrote:Me too i have the same question!

My friend who used to be a DE for a long time said the armor modules cap by just using the level 4 ones and not the level 5 or 6's. So if that is true then the battle segment can be of a lesser quality for that particular armor level 4 segment I would assume.

These components are lvl based and I've had equal success using recycled resources and midleve quality. The optional armor comps are not neccessary.

:)
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The Namasoon Zoo as featured on Garva's "Home Show"; Nostalgia from SWG of Old!

dareninger
Novice Crafter
Posts: 23
Joined: Sat Aug 29, 2009 3:42 am

Re: Armor Modules

Post by dareninger » Sun Sep 06, 2009 2:26 am

I don't believe it does. This post confirms this also.

Enjoy.

http://forums.station.sony.com/swg/post ... 0&#6914407

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