Search found 67 matches

by AtiInc
Fri Mar 12, 2010 11:36 am
Forum: Star Wars Galaxies News
Topic: GU 16: Stronghold of the Lok Revenants [Test Center]
Replies: 0
Views: 11372

GU 16: Stronghold of the Lok Revenants [Test Center]

Game Update 16: Star Wars Galaxies™: Stronghold of the Lok Revenants Features: Return to Lok and uncover secret riches found in Nym's fortress. Take on the challenge offered by Nym and the Lok Revenants in this expanded version of the original quest series and earn new rewards, including a new weapo...
by AtiInc
Fri Mar 12, 2010 8:26 am
Forum: Schematics Discussion
Topic: GU16 Trader Schems
Replies: 0
Views: 10577

GU16 Trader Schems

These have been announced by HanseSOE on the OF, they are gonna be given as rewards for the city invasions, looks like we will have some work to do! :P _____________________________________________________________________ HanseSOE wrote: GU16 may contain more rewards. These rewards are some that wou...
by AtiInc
Wed Mar 10, 2010 7:00 pm
Forum: General Crafting
Topic: Exp Points --- what ... ?
Replies: 9
Views: 9967

Re: Exp Points --- what ... ?

Speaking of diners, do you still have to have a crafting station inside one or is that "built-in"? The few diners I've seen on my server without entrance fee seems to lack structure crafting stations. Maybe they are just cleverly hidden...? They are built in, check the buff icons under your name la...
by AtiInc
Tue Mar 09, 2010 11:20 pm
Forum: Reverse Engineering
Topic: looking for an answer
Replies: 7
Views: 9115

Re: looking for an answer

I believe most AS's use belts, low resource requirements.
by AtiInc
Sun Mar 07, 2010 12:24 am
Forum: General Crafting
Topic: Exp Points --- what ... ?
Replies: 9
Views: 9967

Re: Exp Points --- what ... ?

Hmmm, what I meant to convey, was that if you had more then +25 Experimentation Skill from SEAs (and the only way you could do that would be by using Pre NGE Skill Tapes, either alone or in combination with the current system for making SEAs) only the first +25 count towards determining Experimenta...
by AtiInc
Fri Feb 26, 2010 11:53 am
Forum: Star Wars Galaxies News
Topic: Regarding server down at Thursday February 25
Replies: 1
Views: 4771

Re: Regarding server down at Thursday February 25

You're gonna have to reschedule the event :evil:
by AtiInc
Sun Feb 21, 2010 6:24 pm
Forum: SWGAide
Topic: error parsing mails
Replies: 12
Views: 8029

Re: error parsing mails

Post Icons? What are they? Anyways, I also have this happening with windows 7, however, I have found that everything is working even though I recieve an error message, this may well explain the lack of information in the notepad document. Also yes, the report bug is broken for Windows 7 and Vista, s...
by AtiInc
Thu Feb 18, 2010 11:29 am
Forum: Schematics Discussion
Topic: Schematic Categories
Replies: 86
Views: 67374

Re: Schematic Categories

SWGAide is now parsing schematics and categories and some other stuff. These schematics has no category. If any of them are extinct or in any other way in error, please speak up. If anybody .... so I can go back and do some more coding :mrgreen: Carbocaloric Eliminator // Zimoon I believe this one ...
by AtiInc
Thu Feb 18, 2010 11:27 am
Forum: Engineering - Droid Engineer
Topic: Cybernetic parts
Replies: 1
Views: 4643

Re: Cybernetic parts

With GU15 they got rid of the limit on cybernetic parts wearable, so now full suits are possible.

But you will need AS Armour cores to et decent protection on e,.
by AtiInc
Sun Feb 14, 2010 4:57 pm
Forum: Domestic Goods - Chef
Topic: Food 35's
Replies: 4
Views: 6979

Re: Food 35's

Remember to use your diner, gets chefs and structures an extra exp point. Total of 14 max.
by AtiInc
Sun Feb 14, 2010 4:55 pm
Forum: Engineering - Droid Engineer
Topic: Cybernetic re-coloring
Replies: 2
Views: 5652

Re: Cybernetic re-coloring

Not yet... we have asked for a way for some time now :P
by AtiInc
Thu Feb 11, 2010 11:01 pm
Forum: Resources Discussion
Topic: Lobiine wrongly marked as depleted
Replies: 25
Views: 17883

Re: Lobiine wrongly marked as depleted

Zimoon wrote:
AtiInc wrote:I also noticed some copper added wrongly today, this was when I was updating, so I thought I had added it :P Wasnt on my 30k deed so I marked it as unavaliable.
Next time there are more than one that are not in 30k deed, post abt it here so we can delete the entries, plz
Will do cap'n.
by AtiInc
Thu Feb 11, 2010 10:53 pm
Forum: Resources Discussion
Topic: Lobiine wrongly marked as depleted
Replies: 25
Views: 17883

Re: Lobiine wrongly marked as depleted

Sobuno wrote:
Zimoon wrote:don't know what happened but suddenly resource DB does not respond
*Whistles innocently*


... Was taking a backup of the entire db :P
/flail! :)
by AtiInc
Thu Feb 11, 2010 10:51 pm
Forum: Resources Discussion
Topic: Lobiine wrongly marked as depleted
Replies: 25
Views: 17883

Re: Lobiine wrongly marked as depleted

I also noticed some copper added wrongly today, this was when I was updating, so I thought I had added it :P Wasnt on my 30k deed so I marked it as unavaliable.
by AtiInc
Thu Feb 11, 2010 6:02 pm
Forum: Resources Discussion
Topic: Lobiine wrongly marked as depleted
Replies: 25
Views: 17883

Re: Lobiine wrongly marked as depleted

I wish somebody that has been around since well before NGE whipped up an overview of what is new and what is not, kind of a transition map. Haven't you been around since well before NGE? :P (I have too, can't really name what's new though for obvious reasons) IRL time is one factor 8) SWGAide is tw...