Search found 169 matches

by Swedishoyster
Mon Mar 22, 2010 4:30 pm
Forum: General Crafting
Topic: Capped multiline components, how do you tell?
Replies: 4
Views: 10619

Re: Capped multiline components, how do you tell?

As always a good and thorough reply, I'm sure I'll understand it when re-reading it a few more times. So I gather I *could* increase the cap even on weapons if I got lucky instead of amazings too then... Got a lot to think about, the real question is if it's worth the huge effort to try to get lucky...
by Swedishoyster
Mon Mar 22, 2010 10:08 am
Forum: General Crafting
Topic: Capped multiline components, how do you tell?
Replies: 4
Views: 10619

Capped multiline components, how do you tell?

Is there a way, apart from trial and error, to tell beforehand what the cap on a certain component using more than one line of experimentation? For example, I've been trying to cap Enzyme Extraction Controls, it has two lines, Purity and Mutagen and ofc I want to cap it as high as possible, going fo...
by Swedishoyster
Mon Mar 22, 2010 9:32 am
Forum: General Crafting
Topic: Cpu, how do you work out how much?
Replies: 7
Views: 14867

Re: Cpu, how do you work out how much?

I tend to undercharge for everything, but the formula I use is very simple. I just go by the OQ. OQ 1-399 = 1cpu 400-699 = 2cpu 700-999 = 3cpu aaargh can i buy from you plz lol. what you should do is to check if any resource have two or more stats at 96% or more, then check that resource what it do...
by Swedishoyster
Sun Mar 21, 2010 12:45 pm
Forum: Third Party Utilities
Topic: TraderSWG not working, broken?
Replies: 9
Views: 19941

Re: TraderSWG not working, broken?

I've tried to get this tool to work but it seems very buggy. I can't add a single resource manually, I put in the name of the resource and press lookup then nothing happens. Only way I succesed to import was through swgcraft's My Resources. Then when working with a schematic in order to determine wh...
by Swedishoyster
Sat Mar 20, 2010 11:10 am
Forum: SWGAide
Topic: SWGAide Wish-list: Suggestions, Ideas, and Must-Have
Replies: 135
Views: 140309

Re: SWGAide Wish-list: Suggestions, Ideas, and Must-Have

Keep up the good work, have you guys never considered a paypal account for donations?

I feel bad just using the stuff and surely other would like to show their appreciation as well, if nothing else just to keep this site up and running...
by Swedishoyster
Fri Mar 19, 2010 11:15 am
Forum: SWGAide
Topic: SWGAide Wish-list: Suggestions, Ideas, and Must-Have
Replies: 135
Views: 140309

Re: Schematic Request

Yes that is a very good idea, would be useful for most professions I think. I would definitely use such a function, and we all know Zimoon just lie around all day watching his wall paint dry, so get to it ;-) Jokes aside, I wish I could help but I know nothing about programming, but I do have some b...
by Swedishoyster
Thu Mar 18, 2010 9:28 am
Forum: Structures - Architect
Topic: structure modules
Replies: 5
Views: 11781

Re: structure modules

Well I'm actually in the process of making a tailor experimentation suit, omg why you ask? Well I was going to make Enzyme Extractors and realized to my utter horror that those bastard's sub components wanted clothing experimentation, not artisan... But other than that, yes ofc tailor is easier than...
by Swedishoyster
Wed Mar 17, 2010 12:32 pm
Forum: General Crafting
Topic: culsion inert gas
Replies: 7
Views: 20055

Re: culsion inert gas

Just a quick question guys as i am still new to this trader stuff, i am wondering how often that the resources are spawned and are there different resources specific to each planet, i.e culsion inert gas, if it is not on say taatoine can it be on another planet ?? Also while i am here, i was going ...
by Swedishoyster
Wed Mar 17, 2010 12:16 pm
Forum: Structures - Architect
Topic: structure modules
Replies: 5
Views: 11781

Re: structure modules

for architect stuff that use no quality (these can be made with smelted stuff) I would try starting at 2-3 CPU, lower than that and you could have problem breaking even, most architect do their own though so i doubt there is a huge market for them (depending on server ofc). I tried selling walls but...
by Swedishoyster
Wed Mar 17, 2010 9:56 am
Forum: Beast Mastery
Topic: Which Stat Is Most Important? [ Purity or Mutagen ]
Replies: 14
Views: 24766

Re: Which Stat Is Most Important? [ Purity or Mutagen ]

Aye and I guess the way to do it when starting up a BM is to get all stuff purity capped, then when you successfully made your first 60-pointer you can dick around with mutations, that's my plan anyway... btw the Canister can no way be capped at 1/0.73, since with "almost good enough" resources I ge...
by Swedishoyster
Tue Mar 16, 2010 1:10 pm
Forum: Beast Mastery
Topic: Which Stat Is Most Important? [ Purity or Mutagen ]
Replies: 14
Views: 24766

Re: Which Stat Is Most Important? [ Purity or Mutagen ]

Is there a list around with the absolute caps on sub components for BM? For example weaponsmith have: Tibanna Gas and melee reinforcement 3.0/1.54 Barrels and vibro units 1.5/1.16 stocks and scopes 1.0/.73 Reason I ask is I was doing Enzyme Extraction Canister on my tailor and realized I don't have ...
by Swedishoyster
Sat Mar 13, 2010 10:35 am
Forum: News & Announcements
Topic: Trader SWG now part of the SWGCraft Project
Replies: 2
Views: 9518

Re: Trader SWG now part of the SWGCraft Project

When registering on the site, the password doesnt work and when trying it out as guest, I get database errors...

nvm it works now :-)

this tool is very handy, it makes most of my excel spreadsheets obsolete
by Swedishoyster
Thu Mar 11, 2010 9:50 am
Forum: Structures - Architect
Topic: New Trader
Replies: 6
Views: 13517

Re: New Trader

Crafting is the reason I come back to swg again and again after trying out other games... I'm not even sure SWTOR will be a swg-killer since a lot of us still here is in it for the crafting/space stuff that makes swg so unique. (I will ofc try it out once it out, play a few weeks then come back to s...
by Swedishoyster
Thu Mar 11, 2010 9:44 am
Forum: SWGAide
Topic: SWGAide Wish-list: Suggestions, Ideas, and Must-Have
Replies: 135
Views: 140309

Re: SWGAide Wish-list: Suggestions, Ideas, and Must-Have

Will there be a "comment field" in swgaide for the user to edit as he wish? It would be useful to be able to put in your sell price, or other personal notes on some schematics. Oh and while I'm still on wishes, imagine choosing a schematic, then marking the desired resources, putting in desired lowe...
by Swedishoyster
Wed Mar 10, 2010 1:10 pm
Forum: Structures - Architect
Topic: New Trader
Replies: 6
Views: 13517

Re: New Trader

All you should build at this point are WALLS, no matter how many you build, they won't be enough once you reach 90. ofc you can always build houses and furniture but walls are fast to build, uses cheap materials and lets you level up in a couple of hours using a macro. My architect basically always ...