Search found 169 matches

by Swedishoyster
Wed Feb 06, 2013 1:26 pm
Forum: SWGAide
Topic: Current Resources not Updating
Replies: 11
Views: 12732

Re: Current Resources not Updating

Works good so far, still trying to remember all the features.
by Swedishoyster
Wed Feb 06, 2013 11:30 am
Forum: SWGAide
Topic: Current Resources not Updating
Replies: 11
Views: 12732

Re: Current Resources not Updating

Sweet!
Thanks!
by Swedishoyster
Wed Feb 06, 2013 10:38 am
Forum: SWGAide
Topic: Current Resources not Updating
Replies: 11
Views: 12732

Re: Current Resources not Updating

Are you saying swgaide works on swgemu?
by Swedishoyster
Thu Jan 10, 2013 10:19 am
Forum: General SWG Emulator Discussion
Topic: Crafting
Replies: 9
Views: 12823

Re: Crafting

Aye it's just despawned I think, going for that Kitei steel on corellia atm :-)
by Swedishoyster
Mon Jan 07, 2013 6:49 am
Forum: General SWG Emulator Discussion
Topic: Crafting
Replies: 9
Views: 12823

Re: Crafting

Thank you, but the other stuff still matters right? quality on crafting tools, research center etc? Still on my architect grind, filling my inventory with walls... Chasing stupid ore spawns that despawn after a day :-( Wheres your vendor then, only find crafting stations ranging between 60-100k... :...
by Swedishoyster
Sun Jan 06, 2013 12:21 pm
Forum: General SWG Emulator Discussion
Topic: Crafting
Replies: 9
Views: 12823

Re: Crafting

Thank you, btw I saw a post on the SWGEMU forums someone claiming that the crafting station's quality don't matter... Is that true? Is it a bug/not yet implemented feature? So I could make my own crafting stations with grind resources? As a not-yet-master architect that would be awesome NOT having t...
by Swedishoyster
Wed Jan 02, 2013 8:23 pm
Forum: General SWG Emulator Discussion
Topic: Crafting
Replies: 9
Views: 12823

Re: Crafting

Well I have a specific question for those playing the Pre-Cu Emu. If memory serves me right, in NGE, if a schematic wanted say OQ and SR (50/50) of whatever, for this purpose say inorganic. If I had something with very high OQ and NO SR (not zero, the stat was missing) say 950 OQ and NO SR it was wa...
by Swedishoyster
Tue Jan 01, 2013 7:54 pm
Forum: General SWG Emulator Discussion
Topic: Crafting
Replies: 9
Views: 12823

Re: Crafting

SWGaide don't work with the Emu?

Oh man, and I've deleted all my spreadsheets I've worked so hard on.
by Swedishoyster
Thu Dec 27, 2012 2:27 pm
Forum: General SWG Emulator Discussion
Topic: Crafting
Replies: 9
Views: 12823

Crafting

Since the crafting section seems to be locked (I was at least unable to post anything, maybe I'm banned...) and SWG EMU seems to be the only active SWG community at the moment, where should I post about crafting stuff? Most guides and tips are for NGE and while some work exactly the same in the Emu,...
by Swedishoyster
Wed May 19, 2010 11:31 am
Forum: SWGAide
Topic: Can SWGAide run on an USB stick or alike?
Replies: 13
Views: 9928

Re: Can SWGAide run on an USB stick or alike?

That is correct, there is no way to change the path in swgaide. Now this is really an issue if you are alternating between 32 and 64-bit systems or putting your games on another harddrive like d:/games or something. I'm using this method on a daily basis though and it works great. I'm no programmer ...
by Swedishoyster
Mon May 17, 2010 1:04 pm
Forum: SWGAide
Topic: SWGaide filtering problem/bug?
Replies: 5
Views: 3844

Re: SWGaide filtering problem/bug?

lol, well this >AWESOME< I use is like a guide for the buyer that it's my best work in a factory line, while *capped* ofc means it's capped (but might not be factory made). So any buyer would do best to just filter for >AWESOME< to get the best :-) not everyone use the bazaar filter and those are "e...
by Swedishoyster
Mon May 17, 2010 10:13 am
Forum: SWGAide
Topic: SWGaide filtering problem/bug?
Replies: 5
Views: 3844

SWGaide filtering problem/bug?

I have a problem with filtering in swgaide, in the picture below (picture 1), if I click on the text "Advanced Weapon Stock 1.0/0.73 *capped* >AWESOME< 5", it doesn't filter it, instead I get a blank screen (picture 2). http://img696.imageshack.us/img696/3065/swgaide1.jpg Picture 1 http://img340.ima...
by Swedishoyster
Mon May 10, 2010 12:13 pm
Forum: SWGAide
Topic: SWGAide Wish-list: Suggestions, Ideas, and Must-Have
Replies: 135
Views: 101651

Re: SWGAide Wish-list: Suggestions, Ideas, and Must-Have

oh have I missed this or is it just implemented in latest patch? /blush

I usually stare at my guards for 5 minutes then until it surely must be updated before I log on...

Are stuff like harvesters saved as well if I go to for example the trade tab and then back?
by Swedishoyster
Mon May 10, 2010 9:23 am
Forum: SWGAide
Topic: SWGAide Wish-list: Suggestions, Ideas, and Must-Have
Replies: 135
Views: 101651

Re: SWGAide Wish-list: Suggestions, Ideas, and Must-Have

SWGaide is looking better and better, one small small feature I would like to see is either an [Update now] button that forces SWGaide to connect to swgcraft and update the resourcelist, OR a timestamp somewhere (statusbar?) stating last updated time & date. Something like: Last synchronized databas...
by Swedishoyster
Sat May 08, 2010 9:33 am
Forum: Beast Mastery
Topic: Major changes to Beast Master coming soon...
Replies: 5
Views: 7942

Re: Major changes to Beast Master coming soon...

No as far as I can tell after reading through all the posts, this is most of all a expertise change, it's a major one however and will open up for a lot of more choices for BM's. The only things affecting crafting is the new ability to put points in Fervent Mutation, thus increasing the chance to tr...