Search found 42 matches

by solarisjedi
Sat Dec 16, 2017 5:58 pm
Forum: SWGAide
Topic: Trying to create csv for import
Replies: 4
Views: 3788

Re: Trying to create csv for import

The full format is as follows: # SWGAide :: Inventory for All @ SWG Legends, file format "CSV" (Comma Separated Values) # Galaxy name is always written to make transfers possible # Comma signs are IMPORTANT. Stats and notes are optional. # assignee,galaxy,resourceName,ID,resourceClass,classToken,amo...
by solarisjedi
Thu Dec 07, 2017 4:50 pm
Forum: Resources Discussion
Topic: Historical misreport, should be available
Replies: 2
Views: 3602

Historical misreport, should be available

Hi, It appears some resources got reported as historical when they are actually in spawn at the moment. Can an admin please mark them as available? Planet: Mustafar, Server: SWGLegends Down to 5 now with spawn rotation. There is no option on the site to mark them available: http://swgcraft.org/dev/s...
by solarisjedi
Fri Dec 01, 2017 7:04 am
Forum: Site/Forum Discussion
Topic: Having trouble changing planet
Replies: 3
Views: 4356

Re: Having trouble changing planet

Thank you for correcting it. I wonder if the parser was having some sort of issue with it as well because it had been correct on GH 5 days ago according to their dates, I dont see a rename in their log either so hard to say what was going on with it: http://galaxyharvester.net/resource.py/48/aplid b...
by solarisjedi
Thu Nov 30, 2017 6:01 pm
Forum: Site/Forum Discussion
Topic: Having trouble changing planet
Replies: 3
Views: 4356

Having trouble changing planet

The SWGParser pulled in a resource from GH that is on the wrong planet, it looks like it was since corrected on GH, however I cannot seem to change it here: http://swgcraft.org/dev/show_resource.php?id=1693694 I tried editing (clicking pencil) and changing it's class to Dathomirian Insect Meat, but ...
by solarisjedi
Wed Nov 29, 2017 4:45 pm
Forum: Site/Forum Discussion
Topic: Historical Resources / Adding them properly
Replies: 2
Views: 2978

Re: Historical Resources / Adding them properly

Yes I am happy that they are adding them too, was just hoping they might see this and use the right form. I don't want to name names because I'm thankful that they are adding them to the database. A couple times now I've had a guard go off on a really great resource, I go in game to find it's from a...
by solarisjedi
Tue Nov 28, 2017 10:46 pm
Forum: Site/Forum Discussion
Topic: Historical Resources / Adding them properly
Replies: 2
Views: 2978

Historical Resources / Adding them properly

I've noticed recently some folks adding historical resources using the normal method for something currently in spawn, then attempting to mark them immediately unavailable. Please don't do this!! It triggers peoples guards and could wind up in a data export as a current spawn before you mark it unav...
by solarisjedi
Mon Nov 20, 2017 10:51 pm
Forum: SWGAide
Topic: NGE version
Replies: 4
Views: 6362

Re: NGE version

It's a false positive. I did some research and the devtool used to generate the exe is what's causing it, or more specifically the headers generated by the tool. I downgraded that tool to an older version and regenerated the exe, checked on virustotal and came up clean.... I'll publish a maintenance...
by solarisjedi
Sat Nov 18, 2017 3:24 pm
Forum: Resources Discussion
Topic: waypoints in resource exports
Replies: 2
Views: 3397

Re: waypoints in resource exports

Ah ok, no worries. I was just curious if the data was supposed to already be in the exports, which of course you answered. :)

No need for you to spend any time on it unless you are super bored, I'll put idea on the shelf. It was just something that if already existed I'd drop it in swgaide.

Cheers
by solarisjedi
Mon Nov 13, 2017 8:12 am
Forum: Resources Discussion
Topic: waypoints in resource exports
Replies: 2
Views: 3397

waypoints in resource exports

Hi, Are waypoints exported with the current resources xml exports? I seen mention of them on the export page but am not seeing them in the current resource xml files, of course I could be looking in the wrong place. I'm toying with adding these to swgaide along with "maybe" displaying them on maps, ...
by solarisjedi
Sat Nov 11, 2017 5:05 pm
Forum: SWGAide
Topic: NGE version
Replies: 4
Views: 6362

NGE version

Greetings, For those playing on NGE based servers, I've forked an NGE version of SWGAide, available for download here: https://github.com/twistedatrocity/SWGAide-NGE/releases Many thanks to Sobuno for setting up the nge based schematic and profession feeds here on swgcraft for it to use. Note that t...
by solarisjedi
Thu Apr 02, 2009 12:32 am
Forum: Resources Discussion
Topic: swgaide marked a bunch unavailable that are not
Replies: 3
Views: 3048

Re: swgaide marked a bunch unavailable that are not

Thanks, and sorry for the snafu.
by solarisjedi
Wed Apr 01, 2009 11:52 pm
Forum: Resources Discussion
Topic: swgaide marked a bunch unavailable that are not
Replies: 3
Views: 3048

swgaide marked a bunch unavailable that are not

Can an admin revert these back to available? (this is on Starsider btw) Was using the ISDdroid panel, it was set to single report... apparently it tried marking unavailable by planet which removed the resource globally Aviper Doonium Iron - Unavailable solarisjedi 9 m ago Gylasis Unknown Non-Ferrous...