Search found 64 matches

by Imperial Outpost
Thu Nov 05, 2009 1:26 pm
Forum: Munitions - Armorsmith
Topic: Primus layers
Replies: 21
Views: 29244

Re: Primus layers

Ran it through on traderswg.com and it's would appear that it's the Fepipiam ore letting you down...

Image
by Imperial Outpost
Fri Oct 16, 2009 11:15 am
Forum: Structures - Architect
Topic: Another question about heavy harvesters
Replies: 22
Views: 28108

Re: Another question about heavy harvesters

Running into a small problem using the utility on Traderswg.com - hopefully someone can help me out... Using the resources from my inventory, a BER 7 heavy harvesting mechanism should be possible: Unfortunately, I've kept at it for quite some time and I do not believe I can craft a BER 7 with that ...
by Imperial Outpost
Sun Oct 11, 2009 10:27 am
Forum: Structures - Architect
Topic: Another question about heavy harvesters
Replies: 22
Views: 28108

Re: Another question about heavy harvesters

NaeBliss wrote: Ah so your still around, very nice site indeed, but needs the elite harvesters added
:wink:
I lurk in the background! :) Thanks for the heads up on the elites - I'll get it sorted. *EDIT: Done!*
by Imperial Outpost
Tue Oct 06, 2009 5:11 pm
Forum: Structures - Architect
Topic: Another question about heavy harvesters
Replies: 22
Views: 28108

Re: Another question about heavy harvesters

*Lightbulb* AHHHHHHHHH I get it now :) So let's say I use *some other steel* with qualities like this mustafarian intrusive ore: Quadeesifism (HR 980, SR 931, UT 985) The calculations would be: HR: 980 * .25 = 245 SR: 931 * .25 = 232.75 UT: 985 * .50 = 492.5 and the sum would be 970.25 With the +40...
by Imperial Outpost
Thu Sep 03, 2009 9:30 am
Forum: General SWG Discussion
Topic: Where is everyone?
Replies: 18
Views: 12457

Re: Where is everyone?

I'm on a break from SWG due to a lack of time. Still check in here from time to time to see what's happening, but don't have much to post with not being in-game.

At least my Engineer with have some stuff to play with when I get back online! :)
by Imperial Outpost
Thu Aug 27, 2009 9:13 am
Forum: Third Party Utilities
Topic: TraderSWG.com
Replies: 25
Views: 33071

Re: TraderSWG.com

I'm still on a break from SWG, but I've had a bit of time to add a couple of new features to my site/software and fix a couple of back-end problems. First one , if you want to know the best resources for a schematic you can now easily check for each of the different experimental values. For example,...
by Imperial Outpost
Mon Jun 08, 2009 4:55 pm
Forum: Third Party Utilities
Topic: TraderSWG.com
Replies: 25
Views: 33071

Re: TraderSWG.com

It should do. I'm on a break from SWG at the moment so I can't test it, but it's just a normal website.

If there's any problem please let me know - I was planning to do a 'basic' layout version that you can swop between (for using during work time! :wink: )

I'm pleased it's coming in useful...
by Imperial Outpost
Fri May 01, 2009 3:21 pm
Forum: Schematics Discussion
Topic: Missing schematics
Replies: 147
Views: 135960

Re: Missing schematics

Added the Windowed schematics as duplicates of there non-windowed counterparts.

Sobuno: Accidentally doubled up on the Tatooine one - renamed the unwanted one as DELETE ME... :roll:
by Imperial Outpost
Tue Apr 21, 2009 12:47 pm
Forum: Site/Forum Discussion
Topic: Question about the box
Replies: 5
Views: 5533

Re: Question about the box

Yeah - there's a Mark Selected As Unavailable button at the top that removes all the ticked boxes...
by Imperial Outpost
Wed Apr 15, 2009 6:59 pm
Forum: Schematics Discussion
Topic: Missing schematics
Replies: 147
Views: 135960

Re: Missing schematics

Updated rustic schematic:

Image Image Image Image

Adding them to schematics... :)
by Imperial Outpost
Tue Apr 14, 2009 8:01 pm
Forum: Schematics Discussion
Topic: Missing schematics
Replies: 147
Views: 135960

Re: Missing schematics

I will give it a shot. Was trying to get everything done tonight, but I ran out of time. I'll stick them on tomorrow - I can always update them later if anything shifts between TC and live.

EDIT: I've added the Rustic Armoire. If someone could take a look and okay it, I'll add in the rest ASAP...
by Imperial Outpost
Tue Apr 14, 2009 7:23 pm
Forum: Schematics Discussion
Topic: Missing schematics
Replies: 147
Views: 135960

Re: Missing schematics

The new Rustic furniture line currently on TC... http://traderswg.com/images/rustic3.jpg http://traderswg.com/images/rustic5.jpg http://traderswg.com/images/rustic6.jpg http://traderswg.com/images/rustic8.jpg http://traderswg.com/images/rustic9.jpg UPDATE: The Chair, Armoire, Loveseat and Couch have...
by Imperial Outpost
Wed Apr 08, 2009 6:02 pm
Forum: Third Party Utilities
Topic: TraderSWG.com
Replies: 25
Views: 33071

Re: TraderSWG.com

UPDATE: With some help from Sobuno, I've added a tool to import your `My Resources` direct from swgcraft.co.uk into your TraderSWG.com inventory. http://traderswg.com/images/import1.jpg http://traderswg.com/images/import2.jpg http://traderswg.com/images/import3.jpg http://traderswg.com/images/import...
by Imperial Outpost
Wed Apr 08, 2009 5:53 pm
Forum: Structures - Architect
Topic: Structure Customization Kit
Replies: 14
Views: 20311

Re: Structure Customization Kit

Yeah - it would seem that it's better to use grind resources and sell the customers a couple of them, rather than put any effort into capping them...
by Imperial Outpost
Wed Apr 08, 2009 5:37 pm
Forum: Structures - Architect
Topic: Structure Customization Kit
Replies: 14
Views: 20311

Re: Structure Customization Kit

GymQuirk wrote:The evidence currently available is that the customization kits only work with the new windowed houses.
I'm going to take a look tonight, but I suspect this is true.

Also, I read on the SOE forum that the cap for these are 9 charges and not the 10 I originally estimated.