Search found 139 matches

by Tharek Tolemac
Mon Jul 06, 2009 12:09 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478614

Re: SWGAide v0.7.32 Beta

..now I am torn between a quick release to cover up for this one but not-finished patches in the inventory dialog will come with it, and, on the other hand, wait another week. Most issues regarding the inventory are fixed so another week would do I guess. Hey Zimoon, Thanks for the great work and e...
by Tharek Tolemac
Thu Jun 11, 2009 9:55 pm
Forum: Site/Forum Discussion
Topic: Planet recognition bugged?
Replies: 4
Views: 3948

Re: Planet recognition bugged?

Hmm... ok, indeed Andari added the resources the same moment it seems.

Just didnt know that it ends like this. Thanks for the info. :)
by Tharek Tolemac
Thu Jun 11, 2009 6:02 pm
Forum: Site/Forum Discussion
Topic: Planet recognition bugged?
Replies: 4
Views: 3948

Re: Planet recognition bugged?

Made a screenshot. As you can see, it still shows "Dantooine" and not "planets" behind the resources...
by Tharek Tolemac
Thu Jun 11, 2009 4:12 pm
Forum: Site/Forum Discussion
Topic: Planet recognition bugged?
Replies: 4
Views: 3948

Planet recognition bugged?

Hello there, I just tried to update Creatures by adding the following text to Farstar/Dantooine: swgcraft_start sebog,dat herbi,378,623,362,955 ecimite,dat ani bone,523,500,920,639,434 iespiado,end avi bone,180,15,299,141,328 iwaisawa,tat brist,462,784,390,365,928 oreafa,kash leat,479,706,845,133,45...
by Tharek Tolemac
Wed Jun 10, 2009 9:41 pm
Forum: Domestic Goods - Chef
Topic: Besides cost and appearances...
Replies: 4
Views: 9465

Re: Besides cost and appearances...

It is a 9,5% Boost of all Heals. For example, if you give it to a Commando with a base heal of 3,500 points, he get a 3815 heal then. If you make it to 11%, which is the cap, it would be 3885 heal. Since Commandos have one of the worst heal, they wont use it much, but for Jedi and Medics, it is very...
by Tharek Tolemac
Thu Jun 04, 2009 6:18 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478614

Re: SWGAide v0.7.32 Beta

Correct. "Create Entry"... using Lookup says "resource not found" which is correct since it isnt from Farstar. But manually adding stats doesnt work either.
by Tharek Tolemac
Thu Jun 04, 2009 5:16 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478614

Re: SWGAide v0.7.32 Beta

I made a new version of SWGAide, there is works so far. Maybe there was something broken in the old version. Just found another thing: I deleted a resource from my inventory because I thought I used all units. Now I found some rests and want to add it again. It is from Infinity, so Lookup doesnt wor...
by Tharek Tolemac
Tue Jun 02, 2009 7:41 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478614

Re: SWGAide v0.7.32 Beta

Find a tiny test script attached. Where? Have the Import bug again. Uploaded the Screenshots. As you can see, Wauslea was import with 0 units, will the file contains 1.4 Mil. Units. Also, SWGAide imports only 323 resources, while the exported file contains (as correct number) 331 resources, so some...
by Tharek Tolemac
Sun May 31, 2009 12:06 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478614

Re: SWGAide v0.7.32 Beta

Does it also shows this difference instantly after you have submitted the resources to SWGCraft, before the next download from there? /Zimoon I am not using SWGAide to upload resource to SWGcraft, but post them directly to swgcraft. So, there is no such point you discribed. The first time is shows ...
by Tharek Tolemac
Sun May 31, 2009 9:22 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478614

Re: SWGAide v0.7.32 Beta

Where do you live IRL? Which time zone? Does it also shows this difference instantly after you have submitted the resources to SWGCraft, before the next download from there? This has something to do with how Java picks up your "locale" vs. what time it reads from the SWGCraft export or the system-t...
by Tharek Tolemac
Sat May 30, 2009 11:41 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478614

Re: SWGAide v0.7.32 Beta

Ok, after the current export, all inventory resources are ok, as far as I can see. Maybe it was just a mistake on my side. Another thing: I added creature resources 2h ago, but SWGaide imports them with 23h ago. Not sure why it is and it is not a mayor problem, just have to expand the filter from 24...
by Tharek Tolemac
Mon May 25, 2009 8:28 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478614

Re: SWGAide v0.7.32 Beta

I will run the process again on Thursday/Friday. Will keep a eye open then and let you know. In case it happens again, I will sent you the export.
by Tharek Tolemac
Mon May 25, 2009 7:21 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478614

Re: SWGAide v0.7.32 Beta

Nice adds. :) A little thing: I recognized lately, since I switch computers at the weekend and take guards and inventory with me, that it seems the inventory isnt correctly updated. I have some resources here which I added with 0 units when I placed the harvester. When they were gone, I updated the ...
by Tharek Tolemac
Sat May 09, 2009 10:09 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478614

Re: SWGAide v0.7.31 Beta

Ok... thought so as well. If the title isnt accepted, that would help of course.

Just thought I mention it in case it has other, maybe more important reasons.
by Tharek Tolemac
Fri May 08, 2009 1:33 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478614

Re: SWGAide v0.7.31 Beta

Is it possible that there is a bug in the guard import/export? Since a few days I have errors when I try to import the csv file. Here is the Error Log: [curr] Import guards error: class java.lang.NumberFormatException:For input string: "Trimpian" Thakitollo Rakririan, Burnout Sauce, Trimpian, Scrimp...