Search found 44 matches

by SpaceyDaFrog
Tue May 13, 2008 12:50 am
Forum: General Crafting
Topic: Advanced crafting question
Replies: 4
Views: 5438

Advanced crafting question

Edited: Nevermind, figured it out. was just thinking of it wrong. I do that a lot. lol
by SpaceyDaFrog
Mon Mar 24, 2008 12:51 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478694

Re: SWGAide v0.6.10 BETA

And something I just found out while updating some ISDroid reports... When you have an ISDroid mail older than 4 hours, it pops up a window asking if you want to either Continue (with the old report still in play) or delete the old report, if you click on the X to close the window it takes that resp...
by SpaceyDaFrog
Sun Mar 23, 2008 9:05 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 478694

Re: SWGAide v0.6.10 BETA

How about a new button for the ISDroid support area.

Clear "res.txt"


Obviously, it will clear the res file out. Useful as a last minute double-check before writing a new res.txt file. Not an important idea, but an easy one. hehe
by SpaceyDaFrog
Thu Mar 20, 2008 1:28 pm
Forum: Resources Discussion
Topic: "Used In" link for named resources?
Replies: 12
Views: 7689

Re: "Used In" link for named resources?

High Grade Polymetric Radioactive is called for in a couple of the optional components for Shipwright stuff.

I.E. Reactor Overcharger - Mark V
by SpaceyDaFrog
Wed Mar 19, 2008 5:00 am
Forum: Reverse Engineering
Topic: Reverse Engineering 101
Replies: 63
Views: 139852

Re: Reverse Engineering 101

I'm not sure if it applies to other weapons, but I know the Socket Retrofit Tool will remove the innate mods on Lightsabers like the Jinzu and Juyo's.

If you try to remove the SEA you kill those along with it
by SpaceyDaFrog
Tue Mar 11, 2008 11:04 pm
Forum: Reverse Engineering
Topic: Reverse Engineering 101
Replies: 63
Views: 139852

Re: Reverse Engineering 101

One of the things we realized lately is that it's not always +90 luck as a level 90 Trader. My MonCal 90 trader has 130 Luck (naked, unbuffed) and my Bothan 90 trader has 150 Luck (naked, unbuffed) This could help people that are going to start a new Trader with the desire to be the very best at RE'...
by SpaceyDaFrog
Fri Mar 07, 2008 12:58 am
Forum: Structures - Architect
Topic: Math Dummy
Replies: 6
Views: 7313

Re: Math Dummy

Lol, yeah. Just look at my post in Resource Forum that went on for 3 pages before I finally realized everything that was involved :mrgreen:
by SpaceyDaFrog
Thu Feb 14, 2008 3:11 am
Forum: General Crafting
Topic: Crafting Stats
Replies: 3
Views: 3962

Crafting Stats

I was recently looking around and saw that stats sometimes affect things that you wouldn't normally think based on the in-game descriptions. Thinks like Precision helping Jedi's who have almost no ranged combat because it helps with strikethrough or block chance or some random things like that.... D...
by SpaceyDaFrog
Wed Feb 13, 2008 10:12 pm
Forum: Domestic Goods - Chef
Topic: Bio Component
Replies: 57
Views: 58708

Re: Bio Component

I've been playing for about 3 months now using a new account and new character. Structure Trader got me roughly 80mil net profit over that amount of time. 4 years? Yeah, that's some mad cash potential there
by SpaceyDaFrog
Tue Feb 12, 2008 3:07 am
Forum: Structures - Shipwright
Topic: Expertise Huge Cargo Holds
Replies: 6
Views: 11313

Re: Expertise Huge Cargo Holds

It's been awhile since I crafted the Gunship Cargo Hold, don't remember the ending % (because I know I didn't 100 it)... but it's still on my vendor - 7497 capacity... Hmm..
by SpaceyDaFrog
Mon Feb 11, 2008 5:17 pm
Forum: Resources Discussion
Topic: Stat caps
Replies: 34
Views: 24590

Re: Stat caps

Darn me forgetting things early in the morning. On the 2nd attempt when it ended at 14.399998, lets try to figure out how the Expertise box fits into the equation. Since only the one resource was used, and only CD matters, the equation is simple 940 CD / 1000 CD_max = .94 .94 x 1.04 (original hypoth...
by SpaceyDaFrog
Mon Feb 11, 2008 3:49 pm
Forum: Resources Discussion
Topic: Stat caps
Replies: 34
Views: 24590

Re: Stat caps

Here are the notes that I wrote down for both attempts: Starting Value try 1: -6.444602 Great : -4.344602 Great : -2.244601 Critical Fail : -6.444602 Great : -4.344602 Great : -2.244601 Great : -0.144601 Great : +1.955399 Great : +4.055399 Great : +6.155399 Great : +8.2554 Finished try 1 Starting Va...
by SpaceyDaFrog
Mon Feb 11, 2008 3:41 pm
Forum: Resources Discussion
Topic: Stat caps
Replies: 34
Views: 24590

Re: Stat caps

Sorry ahead of time, no screenshots. Now I know that I've previously shown that sometimes I don't grasp the fine details, but I decided to attempt yet again. As a structure trader, I have access to one of the schematics that is known to show the crazy decimal places - Crafting stations Using 940 CD ...
by SpaceyDaFrog
Tue Feb 05, 2008 11:46 pm
Forum: General Crafting
Topic: Experimentation Caps
Replies: 6
Views: 7349

Re: Experimentation Caps

Zimoon wrote:Remember that PUPs cannot take Experimentation skills, only Breastplate, Shirt, and Weapon Skill Enhancing Attachments.

/Z
Doh! I don't remember reading that part. Well that spoils my fun. LOL
by SpaceyDaFrog
Tue Feb 05, 2008 8:50 pm
Forum: General Crafting
Topic: Experimentation Caps
Replies: 6
Views: 7349

Re: Experimentation Caps

Interesting... Time to recruit my RE'ing guild members to make a full set of shipwright experimentation suits and pups for me. :twisted: