Search found 26 matches

by sambril
Sat Oct 09, 2010 9:30 am
Forum: Resources Discussion
Topic: Finding and Fixing "Duplicate" Resource Entries
Replies: 51
Views: 40966

Re: Finding and Fixing "Duplicate" Resource Entries

Sobuno wrote:So only 624374 needs to be deleted from the site? And the rest just needs to be deleted from the duplicate resources table?
Correct.
by sambril
Fri Oct 08, 2010 8:16 am
Forum: Resources Discussion
Topic: Finding and Fixing "Duplicate" Resource Entries
Replies: 51
Views: 40966

Re: Finding and Fixing "Duplicate" Resource Entries

Guess I missed 1 flora duplicate: 624374

These 2 pairs are no longer duplicates (though they still show on the query). I fixed the stats on the second of each pair which had been copy-pasted:

985161,989529 878698,890587

I will try to get to the rest of the resources time permitting.
by sambril
Mon Oct 04, 2010 1:49 pm
Forum: Resources Discussion
Topic: Finding and Fixing "Duplicate" Resource Entries
Replies: 51
Views: 40966

Re: Finding and Fixing "Duplicate" Resource Entries

Farstar flora 716231,871855,636267,879982,871859,988736,866126,618649,959620,631935,837897,873925,873893,879976,622942,626602,1011408,624605,868669, 932086,619321,616805,637142,615132,626268,622340,631313,793167,620838,634478,777144,631268,631949,636769,990602,620502,1034878,927709, 528641,621126,71...
by sambril
Sun Oct 03, 2010 3:50 pm
Forum: Resources Discussion
Topic: Finding and Fixing "Duplicate" Resource Entries
Replies: 51
Views: 40966

Re: Finding and Fixing "Duplicate" Resource Entries

Farstar creature resources 637336,700104,617345,629620,617191,630620,712006,631351,635357,627382,622964,619715,1102412,621482,630788,621522,637322,617797,624007,631925,1019242,636716,625440,633274,624945,634111, Also some spurious asteroid entries 695929,703794,633867, I'll take a rest before doing ...
by sambril
Sat Oct 02, 2010 7:09 pm
Forum: Resources Discussion
Topic: A question regarding auto-despawn
Replies: 7
Views: 8867

Re: A question regarding auto-despawn

An oldish thread, but to answer the OP there can be a short window between one mandatory resource despawning and its replacement becoming available. It would only be a matter of minutes though. It has happened me with an animal resource that I was harvesting (hide or meat I forget which) that despaw...
by sambril
Sat Oct 02, 2010 5:04 pm
Forum: Schematics Discussion
Topic: Missing schematics
Replies: 147
Views: 108989

Re: Missing schematics

I have added the pistol along with several other schematics that I had info for (it was pointed out to me that all of the battlefield weapons and some others are available on TC frogs).
by sambril
Thu Sep 16, 2010 2:50 pm
Forum: Munitions - Weaponsmith
Topic: Miner and WeaponSmith
Replies: 13
Views: 15574

Re: Miner and WeaponSmith

You have it partly right. Chefs are the only crafters who have any need for Artisan Experimentation suits. Munitions certainly does not. All the crafting professions have some schematics that use Artisan Skill, the very beginning schematics, lvl 1-18. This is a carryover from the pre NGE game, wher...
by sambril
Wed Sep 15, 2010 3:19 pm
Forum: Munitions - Weaponsmith
Topic: Miner and WeaponSmith
Replies: 13
Views: 15574

Re: Miner and WeaponSmith

As a master trader you get 100 base assembly. If you take the 4 boxes of Weaponsmith Dexterity expertise you will have another 20. As you point out the total available from SEAs is 33. As uta' said you can get another 4 each built in to a weapon and chestplate for a total of 8. This means a grand to...
by sambril
Sun Aug 22, 2010 1:02 pm
Forum: Engineering - Droid Engineer
Topic: Amount of modules per droid type
Replies: 4
Views: 6698

Re: Amount of modules per droid type

Zimoon wrote: The chart does not deal with optional or mandatory, just what is possible for each type.

/Zimoon
Yes, apart from that one item everything else on your chart is optional so I see no need to muddy it up for one special case.

I checked them all and everything else seems correct. :D
by sambril
Sun Aug 22, 2010 9:41 am
Forum: Engineering - Droid Engineer
Topic: Amount of modules per droid type
Replies: 4
Views: 6698

Re: Amount of modules per droid type

I will look through the whole list in detail, but one thing I notice is that you missed the personality chip for the Super Battle Droid where it is a required component, for other droids it is optional.
by sambril
Sun Aug 22, 2010 9:38 am
Forum: Engineering - Droid Engineer
Topic: Stacking droid modules: Armor, Item Storage & Data Storage
Replies: 2
Views: 6323

Re: Stacking droid modules: Armor, Item Storage & Data Stora

Just to add to this, if you experiment module levels 1 to 5 up to cap you can get them to act as a module of 1 level up (the rating range is actually 1 higher on the top end). It is generally not worth it as you would saving a few low quality resources at the expensive of using higher quality ones, ...
by sambril
Fri Aug 20, 2010 1:38 pm
Forum: Engineering - Droid Engineer
Topic: medical/healing droid
Replies: 11
Views: 12999

Re: medical/healing droid

I noticed that too, but then thought maybe you are referring to the similar vs identical feature on the schematics for Crafting Stations. Which is as far as I want to go with this explanation, because I have always considered that an exploit and not wanted to publish it widely. Are you the Structur...
by sambril
Fri Aug 20, 2010 1:35 pm
Forum: Engineering - Droid Engineer
Topic: Dancer's droid
Replies: 5
Views: 7603

Re: Dancer's droid

i need an R2 for a dancer what socket cluster works best? Client needs all 6 effects plus barker and storage. would a pit droid work for these requirements? :? An R2 droid has not much to do with a pit droid, both are droids, very different types tho :) The 6 effect modules + barker + storage, all ...
by sambril
Thu Aug 19, 2010 12:06 pm
Forum: Engineering - Droid Engineer
Topic: Droid harvesting modules
Replies: 4
Views: 8497

Re: Droid harvesting modules

Yes the cap on an individual harvest module is 20. You can get the maximum of 120 bonus by including 6 in either an R3 Advanced or a Mining Droid Mk 3. If you also include the equivalent of a level 6 armor module the droid will be level 30 with 6000 protection. You can use a single level 6 armor mod...
by sambril
Thu Aug 19, 2010 11:37 am
Forum: Engineering - Droid Engineer
Topic: medical/healing droid
Replies: 11
Views: 12999

Re: medical/healing droid

Indeed it could be a good deed to walk over the modules and add a word or two at the comment field, whether the module is currently useful and then a few tips maybe, or if it is currently useless. At the same time, if you are a schematics maintainer , update the "quality" field to "HQ", "LQ", or "m...