Search found 15 matches

by GymQuirk
Sat Jan 30, 2010 4:31 pm
Forum: Structures - Architect
Topic: Toolbar Help Needed
Replies: 8
Views: 9829

Re: Toolbar Help Needed

yep that worked well and if any one will also ask how to use the top row hold down the contol and press the number so simple thank you Zimoon and Zbig for your help can we leave this post open as a help hint to the people who might need it Actually, the upper toolbar is accessed by Shift+<key>. Ctr...
by GymQuirk
Thu Dec 17, 2009 10:24 pm
Forum: General Crafting
Topic: Skills
Replies: 1
Views: 2565

Re: Skills

How does one determine the skill level required for making an item? Especially the looted schematics! Looted schems should state in the description the skill level needed to learn them. (e.g. Engineering Fundamentals II, Domestic Essentials IV, Structure Mastery I.) To translate that to character l...
by GymQuirk
Tue Dec 15, 2009 2:50 am
Forum: General Crafting
Topic: The Mos Eisley Starpoint
Replies: 3
Views: 4081

Re: The Mos Eisley Starpoint

Zimoon is correct about the extra stuff you should stick around Tansarii to get. Even Jedi who don't work well with ranged weapons should at least get an upgraded melee weapon from Rydell. You can also pick up a fair number of credits doing the various quests there. You can stay on Tansarii until yo...
by GymQuirk
Mon Dec 14, 2009 9:58 pm
Forum: General Crafting
Topic: The Mos Eisley Starpoint
Replies: 3
Views: 4081

Re: The Mos Eisley Starpoint

Branchh wrote:How do I get from Tansarii Point Station to The Mos Eisley Starpoint? :(
You have to be at least CL4. Then talk to Han about leaving the station.
by GymQuirk
Mon Dec 14, 2009 4:43 pm
Forum: Structures - Shipwright
Topic: About Shipwright suits
Replies: 14
Views: 19589

Re: About Shipwright suits

Hello, Its been awhile since i played. And i was wandering how many suites i needed for shipwright i know its alot like 5 to 8 of em. And what kind of stats i need to put on em. ty in advance for the help. There are 7 applicable SW mods: Advanced (component) Assembly: (Cargo Holds, Droid Interfaces...
by GymQuirk
Sat Nov 14, 2009 11:25 pm
Forum: Domestic Goods - Chef
Topic: why doesn't this wood cap??
Replies: 3
Views: 6296

Re: why doesn't this wood cap??

The schematic calls for just "Wood". The DR cap for (unspecified) wood is 800. (As opposed to evergreen wood where the DR cap is 500.) 492/800 = 61.9% 97.6 * .8 = 78.08 61.9 * .2 = 12.3 78.08 + 12.3 = 90.38 (Which, amazingly enough, matches your crafting tool figure.) The moral of this little tale i...
by GymQuirk
Sun Oct 04, 2009 12:05 am
Forum: Structures - Shipwright
Topic: Materials that i never heard of
Replies: 5
Views: 7482

Re: Materials that i never heard of

my other question is : do i need rage of the wookies for mining in space ? (yeah there are still some ppl who dont have any rage exp :D maybe im the last of this race:D:D:D) cant i just take the mining lasers on my ship and just gather the meteorid pieces ? Yes, you must have RotW installed to do s...
by GymQuirk
Fri Oct 02, 2009 11:27 pm
Forum: Star Wars Galaxies News
Topic: Star Wars Galaxies: Game Update 13
Replies: 8
Views: 11879

Re: Star Wars Galaxies: Game Update 13

About a third of the stuff on my vendors is priced at under 20k and I've not had much difficulty selling them. For that matter, just about everything on my vendors is priced under 5M, and most well under 1M. I'm not particularly concerned about the bazaar credit cap going up. The 25-item limit that ...
by GymQuirk
Tue Aug 04, 2009 3:21 pm
Forum: Structures - Architect
Topic: Question about crafting structures.
Replies: 8
Views: 9841

Re: Question about crafting structures.

For houses and factories, resource quality doesn't matter.

For harvesters, see:

Harvesters and Fusion Generators - A Step by Step
(http://www.swgcraft.org/dev/guides.php?id=10)

on the crafting guides page.
by GymQuirk
Tue Jul 07, 2009 11:13 pm
Forum: Reverse Engineering
Topic: Reverse Engineering -- A Customers 101
Replies: 11
Views: 13551

Re: Reverse Engineering -- A Customers 101

Very nice. If I may, another possibly useful appendix: Common junk loot items that are NOT (currently) used in RE Feed the Sarlacc :) Clamps Molecular clamp Tool Kit Used Serum Vial wait are you sure this is true? I would have swore I put a Tool Kit in the RE tool with something the other day and g...
by GymQuirk
Sat Jul 04, 2009 11:31 pm
Forum: Reverse Engineering
Topic: Reverse Engineering -- A Customers 101
Replies: 11
Views: 13551

Re: Reverse Engineering -- A Customers 101

Another possibly useful appendix:

Common junk loot items that are NOT (currently) used in RE

(Sell to the junk dealer or feed them to your Sarlacc/Dianoga) :)

Attache Case
Clamps
Molecular Clamp
Tool Kit
Used Serum Vial
Vidscreen
by GymQuirk
Thu Jun 11, 2009 3:15 pm
Forum: General Crafting
Topic: Solar or Geothermal
Replies: 8
Views: 5843

Re: Solar or Geothermal

You are correct, if the schematics call for Radioactive with high PE. But if you are lucky some Radioactive spawns with only high PE, making your life easier :D /Zimoon e.g. the current high grade polymetric radioactive spawn on Bria: 818 PE, 201 OQ. Nice for powering stuff, not so much for proton ...
by GymQuirk
Wed Apr 08, 2009 5:28 pm
Forum: Structures - Architect
Topic: Structure Customization Kit
Replies: 14
Views: 16187

Re: Structure Customization Kit

At least, the house color kit will make generic buildings to fit in a Tatooine style city, as you can color the generic houses in a Tat brown tone. This will make the discussions with some citizens much easier. I hope it will work on old houses too. The evidence currently available is that the cust...
by GymQuirk
Tue Mar 17, 2009 1:40 am
Forum: Structures - Architect
Topic: Access lock schematic (bare bones)
Replies: 8
Views: 10612

Access lock schematic (bare bones)

For the schematics database: Access Lock Skill Needed: Structure Essentials V Complexity: 20 Schematic Size: 1 XP: 4750 Resource List: 200 units of Aluminum 3 identical Electronics Memory Modules from a factory crate 2 identical Electronics GP Modules from a factory crate No experimental properties
by GymQuirk
Tue Mar 17, 2009 1:40 am
Forum: Schematics Discussion
Topic: Missing - Access lock schematic (bare bones)
Replies: 0
Views: 2557

Missing - Access lock schematic (bare bones)

For the schematics database: Access Lock Skill Needed: Structure Essentials V Complexity: 20 Schematic Size: 1 XP: 4750 Resource List: 200 units of Aluminum 3 identical Electronics Memory Modules from a factory crate 2 identical Electronics GP Modules from a factory crate No experimental properties