Search found 13 matches
- Thu Mar 19, 2009 2:38 am
- Forum: SWGAide
- Topic: SWGAide v0.7.33 Beta
- Replies: 947
- Views: 478656
Re: SWGAide v0.7.28 Beta
My second question has to do with resource ratings. It appears that the list of current resources has a column for resource ratings but it seems to be an average of all resource traits. I don't see a resource rating column in the Resource Inventory nor do I see the option to choose which resource t...
- Wed Mar 18, 2009 3:03 pm
- Forum: SWGAide
- Topic: SWGAide v0.7.33 Beta
- Replies: 947
- Views: 478656
Re: SWGAide v0.7.28 Beta
My second question has to do with resource ratings. It appears that the list of current resources has a column for resource ratings but it seems to be an average of all resource traits. I don't see a resource rating column in the Resource Inventory nor do I see the option to choose which resource t...
- Wed Mar 18, 2009 6:21 am
- Forum: SWGAide
- Topic: SWGAide v0.7.33 Beta
- Replies: 947
- Views: 478656
Re: SWGAide v0.7.28 Beta
Forgive me if this has been answered elsewhere as I've tried looking several pages back but didn't find my answer. I have recently transferred to Starsider from Wanderhome and am trying to inventory my resources for the first time. I've already figured out that I can't enter the old Wanderhome resou...
- Mon Mar 09, 2009 3:43 am
- Forum: General Crafting
- Topic: Me vs. Crafting - Round 36, My road to becoming a crafter
- Replies: 4
- Views: 5029
Re: Me vs. Crafting - Round 36, My road to becoming a crafter
Congratulations on your exploration of the crafting professions. I can only speak to my experience as a Weaponsmith (now Munitions Trader) and Structures Trader. As you know by now, it's a completely different game from the combat side of things. Some of the trades (weapons, armor, chef) can take a ...
- Sat Mar 07, 2009 5:42 pm
- Forum: Site/Forum Discussion
- Topic: Resource Usage Experimental Properties Filter
- Replies: 22
- Views: 16056
Re: Resource Usage Experimental Properties Filter
It is interesting that you view the purpose of the site as place people can find answers without asking. I kind of see it the opposite, that the site is here to be a place people can ask questions. I'm sure you've seen the SOE forum posters who are totally unfamiliar with the search function. It ki...
- Fri Mar 06, 2009 3:39 pm
- Forum: Site/Forum Discussion
- Topic: Resource Usage Experimental Properties Filter
- Replies: 22
- Views: 16056
Re: Resource Usage Experimental Properties Filter
I do give this question a lot of thought and I wrote the guides for Structures Traders you refer to. I saw your question as too broad for a specific answer. I honestly feel I gave you the best answer I could. Do you dispute my claim that a resource has value to you in relation to how much you need ...
- Thu Mar 05, 2009 11:53 pm
- Forum: Site/Forum Discussion
- Topic: Resource Usage Experimental Properties Filter
- Replies: 22
- Views: 16056
Re: Resource Usage Experimental Properties Filter
If you are a crafter, you know what resources you use, what you are short of, what you need. If you are a miner, and your question is, "What do crafters want?" then Ild say you should ask them. You've clearly given this reply a great deal of thought. Honestly, with advice like "you should already k...
- Wed Mar 04, 2009 5:18 pm
- Forum: Site/Forum Discussion
- Topic: Resource Usage Experimental Properties Filter
- Replies: 22
- Views: 16056
Resource Usage Experimental Properties Filter
I'm not sure what it would take to make this happen, but it would be nice when using the "Resource Usage" function if we could also filter which experimental properties we are interested in. Some of the broader searches return quite a few schematics and the only way to see which experimental propert...
- Mon Feb 23, 2009 5:05 pm
- Forum: Schematics Discussion
- Topic: Elite Harvesters
- Replies: 17
- Views: 12877
Re: Elite Harvesters
Name Deed for: Elite mineral mining installation Category N/A Skill Needed Noone ( requires 16 points in structure trader ) Complexity 35 - Requires Specialized Crafting Tool and Public Crafting Station Schematic Size 1 Resources Needed XP Gained 0 XP Per Resource 0.00 Type Regular Manufactured Yes...
- Thu Feb 05, 2009 10:47 am
- Forum: Structures - Architect
- Topic: Harvesters and Fusion Generators - A Step by Step
- Replies: 16
- Views: 28602
Re: Harvesters and Fusion Generators - A Step by Step
Just adding my two cents regarding the use of chemical without SR/UT (the guide mentions HR as well but no chemicals have HR stats). If you don't have high SR/UT Polymer or Fiberplast then Chemical Compound is the way to go vs. Lube Oil because you'll never have to worry about running out of a certa...
- Thu Dec 18, 2008 6:57 pm
- Forum: General Crafting
- Topic: The ADVANCED STAP-1
- Replies: 15
- Views: 11588
Re: The ADVANCED STAP-1
What are the resource requirements and relevant stats?
- Thu Oct 16, 2008 4:00 am
- Forum: Resources Discussion
- Topic: It ain't fair
- Replies: 6
- Views: 5884
Re: It ain't fair
I guess that doesn't apply to Fermionic Silicastic. I was on a 96% spawn of that a month or two ago.
- Mon Aug 04, 2008 4:57 am
- Forum: Site/Forum Discussion
- Topic: Are there plans to update Muntions schematics re: GU5?
- Replies: 1
- Views: 2719
Are there plans to update Muntions schematics re: GU5?
I understand last week was a hectic week. Just wondering if munitions schematics will be updated. I'm a newly returned player who doesn't presently have the munitions line but would like to be able to evaluate current spawns based on the updated schematics so I can reopen my business once I have the...