Schematic
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Schematic Details:

PropertyValue
NameLight Lightning Cannon
CategorySpecial Heavy Weapon
Skill NeededMaster Firearms Crafting
Complexity24 - Requires Specialized Crafting Tool and Public Crafting Station
Schematic Size1
Resources Needed470
XP Gained380
XP Per Resource0.81
TypeRegular
ManufacturedYes
Crate Size----
Quality level High Quality
ScreenshotsNo screenshots - Add Screenshot
Server groups
Shopping List:

107 Metal
75 Polymer
65 Steel
45 Siliclastic Ore
40 Reactive Gas
39 Copper
35 Iron
26 Inert Petrochemical
17 Wood
12 Low-Grade Ore
5 Crystalline Gemstone
4 Gemstone
Resource List:

  1. Requires 75 units of Polymer
  2. Requires 45 units of Siliclastic Ore
  3. Requires 25 units of Copper
  4. Requires 15 units of Metal
  5. Requires 35 units of Iron
  6. Requires 65 units of Steel
  7. - Requires 1 Rifle Stock (Optional)
    1. Requires 4 units of Metal (Total:4)
    2. Requires 17 units of Wood (Total:17)
  8. - Requires 1 Weapon Scope (Optional)
    1. Requires 2 units of Copper (Total:2)
    2. Requires 4 units of Gemstone (Total:4)
    3. Requires 3 units of Metal (Total:3)
    4. Requires 6 units of Inert Petrochemical (Total:6)
    5. Requires 12 units of Metal (Total:12)
  9. - Requires 1 Blaster-rifle Barrel
    1. Requires 6 units of Metal (Total:6)
    2. Requires 5 units of Crystalline Gemstone (Total:5)
    3. Requires 10 units of Metal (Total:10)
    4. Requires 12 units of Metal (Total:12)
    5. Requires 25 units of Metal (Total:25)
  10. - Requires 4 identical Blaster Power-handler
    1. Requires 10 units of Reactive Gas (Total:40)
    2. Requires 3 units of Low-Grade Ore (Total:12)
    3. Requires 5 units of Metal (Total:20)
    4. Requires 5 units of Inert Petrochemical (Total:20)
    5. Requires 3 units of Copper (Total:12)
    6. Requires 1 Blaster Power-handler Enhancement (Optional)
Experimental Properties:

  • Experimental Damage
    • Attack Speed
      Conductivity50%
      Overall Quality50%
    • Maximum Damage
      Conductivity50%
      Overall Quality50%
    • Minimum Damage
      Conductivity50%
      Overall Quality50%
    • Wound Chance
      Conductivity50%
      Overall Quality50%
  • Experimental Durability
    • Unit Integrity
      Conductivity50%
      Overall Quality50%
  • Experimental Efficiency
    • Attack Action Cost
      Conductivity50%
      Overall Quality50%
    • Attack Health Cost
      Conductivity50%
      Overall Quality50%
    • Attack Mind Cost
      Conductivity50%
      Overall Quality50%
  • Experimental Range
    • Medium Range Mod
      Conductivity50%
      Overall Quality50%

Best resources for:



Current resources:


Polymer: No resource available
Siliclastic Ore: No resource available
Copper: No resource available
Metal: No resource available
Iron: No resource available
Steel: No resource available

All resources:


Polymer: No resource available
Siliclastic Ore: No resource available
Copper: No resource available
Metal: No resource available
Iron: No resource available
Steel: No resource available

Used in Schematics:



No schematics found


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